9 Virtual reality headsets, glasses and helmets; spectacles; recorded virtual reality software for industrial usage, namely for training in the fields of mining, building, transportation, defense, aviation, racing, UAV and drone operations, original equipment manufacturing, and design of human-machine interfaces, cars, and other products for use in business-related immersive activities; recorded virtual reality game software; recorded simulation software for training of operators, namely, pilots and drivers of heavy machinery, autonomous and semi-autonomous vehicles, and other human-to-machine simulations; audiovisual and photographic devices, namely, cameras; communications equipment, namely telephones; virtual reality hardware, namely, virtual reality goggles; computers and computer peripherals for virtual reality games; computer peripheral device featuring a head mounted display used for training and simulation purpose; computer peripheral device for training purposes; head-mounted video displays and near eye video displays; video processors; recorded software for video processing; computer firmware, namely, video drivers; personal video display screens; personal video display devices in the form of wearable video display monitors for viewing digital content, virtual reality, augmented reality, and mixed reality content; downloadable and recorded computer and video game programs for use with hand-held games; downloadable image files containing artwork, text, audio, video containing 360 degree footage of a variety of outdoor environments, building interiors, and machine interiors for virtual reality and standard format for virtual projection for use in games; recorded software for integrating electronic data with real world environments, for use in entertainment, education, games; recorded communications software for ordering and purchasing goods and services; headsets