9 Virtual reality headsets, glasses and helmets; spectacles; recorded virtual reality software for industrial usage such as namely, training, design or and other business related immersive activities; recorded virtual reality game software; recorded simulation software for training of operators, such as namely, pilots and drivers of heavy machinery, autonomous and semiautonomous vehicles and other human-to-machine simulations; audiovisual and photographic devices, namely, cameras; communications equipment, namely telephones; virtual reality hardware, namely, virtual reality goggles; computers and computer peripherals for virtual reality games; computer peripheral device featuring a head mounted display used for training and simulation purpose; computer peripheral device for training purposes; head-mounted video displays and near eye video displays; video processors; recorded software for video processing; computer firmware, namely, video drivers; personal video display screens; personal video display devices in the form of wearable video display monitors for viewing digital content, virtual reality, augmented reality, and mixed reality content; downloadable and recorded computer and video game programs for use with hand-held games; downloadable image files containing artwork, text, audio, video containing 360 degree footage of human-to-machine interaction, machine operation and maintenance training for virtual reality or standard format for virtual projection for use in games; recorded software for integrating electronic data with real world environments, for use in entertainment, education, games; recorded communications software for ordering and purchasing goods and services; headsets