41 entertainment services, namely, organising and conducting entertainment exhibitions, tournaments and competitions (both online and in person); organising and conducting sporting and cultural activities (both online and in person); entertainment services, namely, participation in video game competitions, performing and competing in video game competitions (both online and in person); creation and provision of such media content relating to such competitions; entertainment services, namely, provision of continuing segments featuring video game play, competition, and related content delivered via online broadcast; production, marketing and distribution of video content online; live performances, concerts, presentations and exhibitions; provision of forums including a website and social media through which members of the community may locate information about tournaments, events, and competitions; provision of online, non-downloadable virtual goods, consumable in-game items, and functional in-game items for use in virtual environments created for entertainment