42 Software as a service (SaaS) services featuring software that enables users to watch entertainment and e-sports events and competitions, and for users to interact with each other; Software as a service (SaaS) services featuring software for hosting, designing, creating, developing, maintaining, and update virtual environments; Software as a service (SaaS) services featuring software for analysing and monitoring audience data and audience viewership, participation and demographics; Software as a service (SaaS) services featuring software for use in virtual reality and augmented reality environments for creating avatars, digital skins, digital art, animated and non-animated designs, and digital overlays for use in virtual environments; Platform as a services (PaaS) services featuring software that enables users to watch live entertainment and e-sports events and competitions, and for users to interact with each other; Platform as a services (PaaS) services featuring software for hosting, designing, creating, developing, maintaining, and update virtual environments; Platform as a services (PaaS) services featuring software for analysing and monitoring audience data and audience viewership, participation and demographics; Platform as a services (PaaS) services featuring software for use in virtual reality and augmented reality environments for creating avatars, digital skins, digital art, animated and non-animated designs, and digital overlays for use in virtual environments; Providing a website featuring temporary use of non-downloadable software for hosting entertainment and e-sports events and competitions, video conferencing and messaging with multiple simultaneous users in virtual environments, and digital content sharing between users in virtual environments; Providing temporary use of online non-downloadable software for creating, modifying, and sharing image files of virtual goods; Designing, creating, maintaining, developing, updating, and hosting virtual stadiums through which users can watch and engage in entertainment and e-sports events; Computer services, namely, hosting a virtual environment which allows users to watch entertainment and e-sports events and competitions, create and design avatars and digital skins, and communicate with other users; Collection, analysis and reporting of data concerning usage and performance of software, applications, websites, virtual worlds and audio visual content of others; Providing temporary use of online non-downloadable software for viewing and analysing advertising data, audience data, and audience viewership, participation and demographics for multimedia streaming content; Providing a website featuring online non-downloadable software that enables users to design, create, develop, maintain, host, and update virtual environments; Advisory, consultancy and information services related to all of the aforesaid