41 Computer education training; Entertainment media production services for the internet; Entertainment services, namely, an ongoing multimedia program featuring evaluating cyber resiliency, measuring cyber security, and indexing digital safety and security distributed via various platforms across multiple forms of transmission media; Entertainment, namely, production of digital content namely news, podcasts, television shows and multimedia entertainment content all in the field of Big Data, cloud computing, quantum computing, cloud security, cybersecurity, cybernetics, robotics, artificial intelligence (AI), AI safety, machine learning, extended reality, data protection, data privacy, new and emerging technologies, and Internet of Things; Technical consulting in the field of cybersecurity risk management training