41 (Based on Use in Commerce) Art exhibitions using virtual reality; Educational services, namely, conducting classes, seminars, conferences, workshops, retreats, camps and field trips in the field of Multimedia educational content and workshops and distribution of training material in connection therewith; Entertainment services in the nature of production of multimedia content, animation, movies, and TV shows; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Animation production services; Audio production services, namely, creating and producing ambient soundscapes, and sound stories for museums, galleries, attractions, podcasts, broadcasts, websites and games; Augmented reality video production; Educational and entertainment services, namely, providing on-line interactive children's stories; Educational services, namely, providing classes, seminars, workshops, and training programs in the fields of video games, artwork authenticated by non-fungible tokens (NFTs), and trading cards authenticated by non-fungible tokens (NFTs); Entertainment in the nature of video game races; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services, namely, storytelling; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online video games; Entertainment services, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; Entertainment services, namely, providing on-line, non-downloadable virtual artwork, text, audio, and video authenticated by non-fungible tokens (NFTs) for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online player versus player (PvP) video games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Gaming services in the nature of online video games; Organizing and arranging exhibitions for entertainment purposes; Organizing, arranging, and conducting virtual racing events; Production and distribution of motion pictures; Production of animated movies; Production of animated television programs; Production of video and computer game software; Providing online augmented reality games; Providing entertainment information about video game tournaments and competitions via a website; Providing on-line art exhibitions; Providing online virtual reality game services featuring crypto tokens for use in virtual worlds; Special effects animation services for film and video