41 Entertainment services, namely, providing online virtual reality game services featuring crypto tokens for use in virtual worlds, virtual reality game services provided on-line from a computer network, providing online computer games featuring virtual worlds in which users can interact for entertainment purposes, providing online virtual worlds within which users can interact for entertainment purposes; Providing immersive virtual experiences on-line, namely, providing online virtual worlds and computer games featuring virtual worlds in which users can interact for entertainment purposes, providing online virtual reality game services featuring crypto tokens for use in virtual worlds; Providing on-line computer games; Providing computer games for use in a virtual world, namely, providing online computer games featuring virtual worlds in which users can play games, interact, showcase artwork, and showcase clothing and clothing accessories for entertainment purposes; Organising online community events that allow members to explore a digital environment or digital habitat online, namely, providing virtual environments in which users can interact for recreational, leisure, entertainment, cultural and educational purposes; Organising online community events that allow members to explore a digital environment or digital habitat online using avatars and facilitating interaction between those avatars, namely, providing virtual environments in which users can interact for recreational, leisure, entertainment, cultural and educational purposes; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, artwork, toys, hairstyles for digital avatars, trading cards, animated and non-animated designs of avatars, photographs, clothing, footwear, headwear, all-purpose carrying bags, jewellery, sports equipment, face masks, belts for clothing, scarves, clothing accessories, eyewear, luggage and camping equipment for use in virtual environments created for entertainment purposes; Entertainment services comprising online, non-downloadable virtual goods, digital collectibles, crypto-collectibles and goods authenticated by non-fungible tokens, namely, video files relating to virtual worlds for entertainment purposes and image files of digital animated and non-animated designs of avatars; Entertainment services, namely, providing an on-line, non-downloadable virtual and augmented reality environment created, and in which users can interact, for entertainment purposes