41 Entertainment services, namely, providing virtual reality interactive entertainment and virtual reality content in the nature of virtual reality experiences and interactive video games; Entertainment services, namely, providing online virtual reality environments in which users can interact for entertainment purposes; Providing entertainment information from searchable indexes and databases of information, including text, electronic documents, databases, graphics, photographic images and audio visual information and communication networks; Arranging and conducting of workshops in the interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics and video game entertainment industries; Entertainment services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet; Entertainment services, namely, providing access to interactive electronic and online databases of user-defined content, third-party content, photos, video, audio, visual, and audio-visual material in the field of general interest; Organizing exhibitions and events for entertainment purposes; Organizing live exhibitions and conferences in the fields of culture, entertainment and social networking for non-business and non-commercial purposes; Providing computer, electronic and online databases in the field of entertainment; Recreation information; Entertainment services, namely, facilitating interactive and multiplayer and single player game services for games played via the internet or communications networks; Providing information about video games, electronic or interactive multimedia games via the internet or communications networks; Arranging and conducting competitions and facilitating events for players of electronic or interactive multimedia games; Online journals, namely, blogs about virtual reality and augmented reality; Providing online virtual reality games; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes; Providing online computer and video games; Entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content