41 Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events; Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events in the nature of dance competitions, live musical performances, and live virtual, augmented, mixed reality and extended reality experiences; Entertainment services, namely, providing metaverse experiences, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing an online virtual environment for experiencing 2D and 3D games, 2D and 3D game and non-game worlds, virtual reality, augmented reality, mixed reality and extended reality, 2D and 3D animations, simulations and visualizations, virtual spaces, online universes, 2D and 3D sites, and metaverse environments; Entertainment services, namely, providing interactive entertainment and virtual reality content in an exploratory online environment; Entertainment services, namely, providing an online environment for showcasing video games, animations, simulations, visualizations, virtual environments, and virtual, augmented, mixed reality and extended reality experiences; Entertainment services, namely, providing an online environment for experiencing 2D and 3D games, 2D and 3D game and non-game worlds, virtual reality, augmented reality, mixed reality and extended reality, 2D and 3D animations, simulations and visualizations, virtual spaces, online universes, 2D and 3D sites, and metaverse environments; Online gaming services in the nature of providing online games by means of virtual worlds and virtual environments being metaverse and metaversal environments; Entertainment services, namely, providing online computer and video games; Providing temporary use of online, non-downloadable virtual reality games; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes