9 downloadable computer software, namely, gaming software for recreational game playing purposes; downloadable electronic games and applications for entertainment and gaming purposes; computer hardware; magnetic data media, namely, blank magnetic data carriers; blank audio and video tapes; video game discs, cartridges, CD-ROMs, CDs and DVDs; downloadable electronic games and gaming applications for use with computers, mobile phones, consoles and related apparatus; downloadable video games for mobile and handheld devices, personal computers and consoles; downloadable image, sound and video recordings featuring computer games; downloadable electronic publications in the nature of magazines, journals and newsletters in the field of computer games, video games, board games and toys; downloadable interactive game programs; downloadable interactive game software; downloadable interactive video game programs; downloadable software featuring interactive digital tabletop games; downloadable software, namely, content packs for use with digital platforms for playing games; downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of playing games; downloadable augmented reality software for playing computer games; downloadable animated cartoons; digital materials, namely, downloadable multimedia files containing art, animation cells, images, photographs, trading cards, and videos authenticated by non-fungible tokens (NFTs); downloadable software for use as non-fungible token (NFT) wallets; downloadable digital files containing art, animation cells, images, photographs, trading cards, and videos authenticated by non-fungible tokens (NFTS); downloadable e-books in the field of computer games, video games, board games and toys; downloadable digital books in the field of computer games, video games, board games and toys; downloadable computer software for managing transactions using blockchain technology; downloadable computer software for trading, viewing and managing digital collectibles, namely, art, animation cells, images, photographs, trading cards, and videos; downloadable digital media, namely, digital collectibles in the nature of downloadable multimedia files containing art, animation cells, images, photographs, trading cards, and videos created with blockchain-based software technology; downloadable electronic publications, namely, comic books, graphic novels, magazines, manuals, and newsletters