41 Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and fashion accessories, electronic consumer devices in the form of MP3 players, handheld gaming devices, cell phones, tablet computers and laptop computers, drinkware, toys, home décor, photography devices, and holiday decorations for use in virtual environments created for entertainment purposes