35 Arranging and conducting virtual live entertainment event, namely, promoting live entertainment events for others; Online retail store services featuring virtual goods, namely, avatars, characters, skins, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds; Online retail store services rendered in a virtual environment featuring the physical and virtual goods of others, namely, avatars, characters, skins, environments, structures, props, furniture, clothing, pets, vehicles, weapons, tools, toys, restaurants, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, sporting events, artworks, and emotes and gestures; Advertising and marketing services, namely, promoting the goods and services of third parties through a virtual reality medium; business operations for others and business management services for entertainment events; business marketing and consulting services in the fields of sports and entertainment; promoting ticket sales and special privileges thereto for entertainment events; Online customer-based social media brand marketing services