Trademark: 97723071
Word
THE ULTIMATE FAN EXPERIENCE
Status
Pending
Status Code
641
Status Date
Wednesday, April 3, 2024
Serial Number
97723071
Mark Type
4000
Filing Date
Monday, December 19, 2022

Trademark Owner History

Classifications
41 Entertainment services, namely, arranging, organizing, and conducting virtual live entertainment events, namely, athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; Online gaming services in the nature of casino gambling, computer game tournaments, and sports betting via an online virtual world environments; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring live sporting events; Organizing, arranging, and conducting live virtual entertainment industry events, namely, athletic events, social entertainment events, motor sports events, mixed martial arts events, dance events, professional and college sports games, sports competitions, live musical performances, art shows, magic shows, food and wine festivals, marathon and cycling events; arranging live virtual events and competition in the field of sports in the field of soccer, cycling, boxing, horse racing, golf, baseball, tennis, basketball, football, hockey, auto and boat races for social entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions; Entertainment in the nature of providing online, non-downloadable animation and graphics in the nature of avatars on personal computers, mobile phones, tablets and other electronic devices; mobile media and entertainment services in the nature of animated and non-animated content preparation, namely, creation and production of multimedia entertainment content in the form of avatars; Entertainment services, namely, providing online, non-downloadable graphics in the nature of avatars and images representing individuals; Entertainment services, namely, provision of online nondownloadable graphics and animation, namely, animated digital characters and avatars; Entertainment services, namely, providing online non-downloadable graphics and animation in the nature of digital characters and avatars; Entertainment services, namely, providing online non-downloadable graphics and animation in the nature of animated digital characters and avatars; Film and video production; Multimedia entertainment services in the nature of development, production and postproduction services in the fields of video and film; Entertainment services, in the nature of production, postproduction and distribution of motion pictures, videos, and television programs
9 Downloadable virtual reality software for organizing, arranging, and conducting live virtual entertainment events; Downloadable virtual reality software for providing metaverse experiences; Downloadable video game software; Downloadable computer programs and computer software for interactive games; Downloadable virtual reality game software; Downloadable augmented reality game software; Downloadable software for use in creating, manipulating and participating in virtual environments; Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, emotes and gestures for use in virtual environments created for entertainment purposes; downloadable software for creating virtual reality and 3D experiences; Downloadable computer software for creating virtual marketplaces for operation in online virtual worlds, creating goods and services for sale in such virtual marketplaces, and providing financial services, namely, the electronic transfer and management of virtual currencies within online virtual worlds; Downloadable computer e-commerce software to allow users to perform electronic business transactions via a global computer network; Downloadable computer software for creation of personal 3D avatars for games and VR; Downloadable digital character and avatars; animated digital characters and avatars; Downloadable computer programs and software for creating, editing, and altering in-game skins and avatars; including all the above provided online, in the metaverse, and in virtual worlds
38 Electronic messaging services; chatroom services for social networking; Streaming audiovisual and multimedia content via the Internet; Video conferencing services; Teleconferencing services; Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; Webbased multimedia teleconferencing services; Providing instant messaging services; Providing access to computer databases in the fields of social networking and social introduction; providing online forums, namely, internet chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Electronic transmission and streaming of digital media content for others via global and local computer networks; Broadcasting and streaming of audio-visual media content in the fields of news, entertainment, sports, comedy, drama, music, and music videos via a global computer network; Providing third party users with access to telecommunication infrastructure, namely, providing online video- and-audio enabled telecommunication services among computer users participating in online virtual entertainment events, virtual celebrations, virtual sporting events, and virtual competitions; transmission of downloadable audio-visual media content in the nature of full-length, partial-length, and clips from motion pictures, television programming, videos, and music videos; video-on-demand transmission services; Audio teleconferencing; Network conferencing services; Providing telephone conferencing services; Telepresence conferencing services; Text messaging services; Video teleconferencing; Videotext services; Web conferencing services; Web messaging telecommunication services, namely, consulting in the field of telecommunications technology
36 Financial transaction processing services, namely, clearing and reconciling financial transactions via computer and communication networks; electronic funds transfer services; Providing virtual currency for use in online interactive games and game software, namely, cryptocurrency exchange services provided within online interactive games and game software; Financial exchange services, namely, providing a virtual currency for use by members of an online community via computer and communication networks; Electronic transfer of virtual currencies; Digital asset trading and exchange services, namely, cryptocurrency trading and exchange services; issuance of tokens and collectibles of value, namely, issuing pre-paid vouchers exchangeable for avatars, clothing, pets, vehicles, weapons, tools, toys, restaurant services, food and beverage, arcade games, sports memorabilia, sports equipment, entertainment services, emotes and gestures for use in virtual environments; blockchain services, namely, provision of digital currency and digital tokens being electronically stored currency, tokens of value, utility tokens, securities, shares, units of equity and tokens providing an entitlement to any of the foregoing, along with any digital representations of value or negotiable instruments for use by members of an online community via a global computer network; financial exchange, namely, digital token exchange services, namely, financial exchange of virtual currency; cryptocurrency financial trading services; cryptocurrency and digital crypto token transfer services; currency trading, namely, on-line real-time digital token trading; issuance of non-fungible tokens of value used with blockchain technology
35 Arranging and conducting virtual live entertainment events, namely, promoting live entertainment events for others; Online retail store services featuring virtual goods, namely, avatars, characters, skins, environments, structures, props, furniture, vehicles, weapons, tools, toys, emotes, and gestures for use in online virtual worlds; promoting the goods and services of others in online virtual world; Advertising and marketing services, namely, promoting the goods and services of third parties through a virtual reality medium; Promoting a variety of entertainment events for others and promoting merchandise related thereto; business operations for others and business management services for entertainment events; business operations for others and business management of entertainment venues for others; business marketing and consulting services in the fields of sports and entertainment; promoting ticket sales and special privileges thereto for entertainment events; Business administration and management, namely, management, administration, provision of analytics and consulting with regard to price management, marketing, customer billing and payment options, and customer service; Online customer-based social media brand marketing services
45 Online social networking services; Online social networking services in the fields of virtual live entertainment events and sporting competitions; Online social networking services accessible by means of downloadable mobile applications
42 Design and development of computer game software and virtual reality software; Design and development of computer game software and virtual reality software; Computer programming services, namely, content creation for virtual worlds and three dimensional platforms, namely, programming to host virtual celebrations, virtual performances, virtual competitions, and virtual entertainment events for use in online virtual worlds; Providing temporary use of online non-downloadable software for creating and interacting with online communities and virtual spaces; providing online, nondownloadable computer software for creatin of personal 3D avatars for games and VR; providing temporary use of non-downloadable computer software for creating virtual images consisting of avatars, images representing individuals, and graphical depictions of people that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global computer networks, and other telecommunications networks; Providing virtual computer systems and virtual computer environments through cloud computing; Computer services, namely, creating an on-line community for registered users to form virtual communities, namely, participate in virtual celebrations, performances, and virtual entertainment events; Computer services, namely, creating an on-line virtual environment for conducting virtual celebrations, competitions, performances, and entertainment events; computer services, namely, hosting on-line web facilities for others for conducting entertainment events; providing online non-downloadable web-based computer software for managing, producing, administering and conducting live online virtual entertainment events; providing an on-line technology platform featuring computer software platforms to host virtual entertainment venues across multiple forms of transmission media; designing, creating, maintaining and hosting web sites in the nature of virtual marketplaces for operation in online virtual worlds for others; design and development of internet platforms for electronic commerce for others; Software as a service (SAAS) services, namely, hosting software for use by others for use in creating and managing a virtual reality (VR) storefront and creating virtual goods and services to be sold on virtual reality (VR) platforms; software as a service (SaaS) services, namely, providing online non-downloadable computer programs and software for creating, editing, and altering in-game skins and avatars; Provision of online non-downloadable computer software for creating and modifying digital animated characters and avatars; Providing online, non-downloadable computer e-commerce software to allow users to perform electronic business transactions via a global computer network; providing temporary use of non-downloadable augmented reality software for collaborating in virtual environments and playing games; Computer programming services for creating augmented reality videos and games; telecommunications engineering consulting service; providing online, non- downloadable computer programs and computer software for interactive games; Entertainment services, namely, providing online non-downloadable game software; Providing online, non-downloadable video game software; Providing online, non-downloadable virtual reality game software; Providing online, non-downloadable augmented reality game software
"FAN"

Trademark Events
Apr 3, 2024
Notification Of Non-Final Action E-Mailed
Apr 3, 2024
Non-Final Action E-Mailed
Apr 3, 2024
Non-Final Action Written
Apr 1, 2024
Previous Allowance Count Withdrawn
Jan 30, 2024
Withdrawn From Pub - Og Review Query
Jan 16, 2024
Approved For Pub - Principal Register
Jan 16, 2024
Examiner's Amendment Entered
Jan 16, 2024
Notification Of Examiners Amendment E-Mailed
Jan 16, 2024
Examiners Amendment E-Mailed
Jan 16, 2024
Examiners Amendment -Written
Jan 10, 2024
Previous Allowance Count Withdrawn
Jan 2, 2024
Withdrawn From Pub - Og Review Query
Dec 18, 2023
Approved For Pub - Principal Register
Nov 28, 2023
Teas/Email Correspondence Entered
Nov 27, 2023
Correspondence Received In Law Office
Nov 27, 2023
Teas Response To Office Action Received
Sep 28, 2023
Notification Of Non-Final Action E-Mailed
Sep 28, 2023
Non-Final Action E-Mailed
Sep 28, 2023
Non-Final Action Written
Sep 20, 2023
Assigned To Examiner
Dec 22, 2022
New Application Office Supplied Data Entered
Dec 22, 2022
New Application Entered

Trademark Alertz updated from USPTO on 2030-01-24