28 Games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles; games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles that promote the development of social, emotional, and mental health in children and teenagers; games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles that promote the development of life skills and positive personal attributes in children and teenagers, namely empathy, problem solving, perseverance, adaptation, conflict resolution, self-regulation, self-advocacy, cognitive skills, relationship development, and communication strategies