9 Digital media hubs; Digital collectibles in the nature of downloadable multimedia files containing artwork in the field of sports, sports highlights authenticated by non-fungible tokens (NFTs); Digital media, namely, digital collectibles in the nature of downloadable photos, images, videos of athletes, basketball players, coaches and experiences in the field of sports; Downloadable virtual goods, namely, downloadable image files containing artwork authenticated by non-fungible tokens (NFTs); Digital media, namely, downloadable art image files authenticated by non-fungible tokens; downloadable images and multimedia files containing artwork and downloadable digital art featuring non-fungible tokens; Downloadable audio recordings featuring sports and sports highlights; Downloadable audio recordings featuring sports and sports highlights authenticated by non-fungible tokens (NFTs); Downloadable electronic data files containing text, audio, images, videos, and music featuring information on art movies sports podcasts, video games entertainment authenticated by non-fungible tokens (NFTs) using blockchain technology; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable image files containing artwork, text, audio, video, games and internet web links relating to sporting and cultural events authenticated by non-fungible tokens (NFTs); Downloadable podcasts in the field of sports and sports highlights; Downloadable virtual goods, namely, computer programs featuring sneakers, clothing, swimwear, headwear, bags, backpacks, sports equipment, sporting goods, toys, posters, trading cards, headphones, phones, video games, watches, jewelry, accessories, and home decor for use in online virtual worlds; Downloadable virtual good in the nature of image files of sneakers, clothing, swimwear, headwear, bags, backpacks, sports equipment, sporting goods, toys, posters, trading cards, headphones, phones, video games, watches, jewelry, accessories, and home décor for use in online virtual worlds; Downloadable virtual goods, namely, computer programs for the creation and trading of digital collectibles featuring athletes, basketball players, coaches, trainers, records, statistics, information, images, and videos for use in online virtual worlds; Downloadable multimedia file containing audio relating to sports and sports highlights; Downloadable multimedia file containing audio relating to artwork, text, audio, and video relating to digital tokens featuring artwork, text, audio, images, music, sports, entertainment, video games, movies, and videos authenticated by non-fungible tokens (NFTs); Downloadable multimedia file containing artwork, text, audio, and video relating to sports and sports highlights authenticated by non-fungible tokens (NFTs); Crypto collectibles in the nature of downloadable audio and video recordings in the field of sports and sports highlights authenticated by non-fungible tokens (NFTs); Crypto collectibles in the nature of downloadable audio recordings in the field of sports and sports highlights authenticated by non-fungible tokens (NFTs); Crypto collectibles in the nature of downloadable multimedia files containing audio in the field of sports and sports highlights authenticated by non-fungible tokens (NFTs); Digital collectibles in the nature of downloadable audio and video recordings in the field of sports and sports highlights authenticated by non-fungible tokens (NFTs); Digital collectibles in the nature of downloadable audio recordings in the field of sports and sports highlights authenticated by non-fungible tokens (NFTs); Digital collectibles in the nature of downloadable multimedia files containing audio in the field of sports and sports highlights authenticated by non-fungible tokens (NFTs); Digital materials, namely, downloadable multimedia files containing artwork, text, audio, images, music, and video featuring sports, entertainment, video games, movies, podcasts, videos, video games and music authenticated by non-fungible tokens (NFTs) using blockchain technology; Digital materials, namely, downloadable digital trading cards and digital stickers in the nature of multimedia software for use as virtual goods in a global computer network authenticated by non-fungible tokens (NFTs) using blockchain technology; Downloadable and recorded computer software used for electronically exchanging of currency, namely, digital tokens, digital currency, virtual currency, cryptocurrency, digital assets, social tokens, crypto tokens, and utility tokens using blockchain technology