41 Entertainment services, namely, personal and virtual online appearances by a professional basketball player, philanthropist, business person, entertainer, actor and producer; entertainment, sporting and cultural activities, namely, basketball tournaments, golf tournaments, fitness competitions, e-sports competitions, fashion shows, art exhibits; educational and entertainment services, namely, providing online educational classes in the field of science, technology, engineering, math, business, art, cultural studies, music, religion, and spirituality; athletic training, namely, physical fitness training for athletes and coaching services in the fields of athletics, sports, and personal finance; organization of sports competitions; providing a website featuring information in the fields of athletics, sport, entertainment; providing education and entertainment seminars, classes and events in the nature of live panel discussions, workshops and conferences, all in the fields of personal development, physical fitness, business leadership, personal finance, sport and athletics; entertainment services, namely, providing podcasts and video podcasts in the field of athletics, sport, personal development, physical fitness, business leadership, personal finance, religion and spirituality, black culture, pop culture, fashion, television and film, and marketing; entertainment services, namely, virtual world experiences, namely, virtual reality game services provided online, providing online virtual guided tours of historical sites and sporting sites, providing virtual environments where users can interact for entertainment purposes; online gaming services in the nature of virtual worlds, namely, conducting online computer game tournaments; entertainment services, namely, providing an online virtual environment for trading sports cards and tokens; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment services, namely, providing interactive entertainment and virtual reality content, namely, providing online, non-downloadable virtual clothing, athletic wear, athletic equipment, handbags, footwear, eyewear, jewelry, pets, furniture, and vehicles, for uses in virtual environments created for entertainment purposes; virtual reality video production for entertainment purposes; augmented reality video production for entertainment purposes; interactive computer game services, namely, entertainment services in the nature of providing temporary use of non-downloadable interactive games; providing business seminars, workshops and conferences, all in the fields of personal development, physical fitness, business leadership, personal finance, sport and athletics