9 Downloadable virtual goods, namely, computer programs featuring, namely, art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, games, home goods, phones, photographs, posters, sports equipment, sporting goods, toys, trading cards), in each case, for use online and in virtual worlds; Virtual and digital interactive representations of EMMET E MITCHELL II for use in virtual experiences and the metaverse; Multimedia files, audio recordings, video recordings and image files containing content, artwork, text, audio, and video relating to EMMET E MITCHELL II, in each case, stored in digital wallets and authenticated by non-fungible tokens (NFTs); Downloadable computer applications, browser extensions, widgets, emoticons, badges, images, game software enhancements and components, in each case, featuring general consumer merchandise; Downloadable digital assets and electronic data files provided with non-fungible tokens (NFTs) and other crypto collectibles and blockchain-based non-fungible assets; Downloadable computer software for allowing users inside virtual worlds, video games, and the metaverse to communicate with each other, play games, take photographs, teach and learn basketball, engage in other virtual experiences and utilize virtual goods and items for use in online virtual worlds; Visual recordings and audiovisual recordings featuring music and animation