41 Education and training services relating to virtual reality, the metaverse, blockchain and Non-Fungible Tokens (NFTs); virtual reality and interactive game services provided online from a global computer network and via various wireless networks and electronic devices; entertainment services, namely, providing non-downloadable online game software and providing online video games; entertainment services, namely, access to virtual environments where users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing an online environment with real-time broadcasting of entertainment content and live broadcasting of entertainment events; entertainment services, namely, preparing, organizing and hosting virtual performances and social entertainment events; providing interactive website and computer application software for virtual reality game services; entertainment services, namely, providing real and virtual online concerts and other virtual events; virtual reality game services provided online from a computer network; entertainment services, in particular, providing online non-downloadable virtual goods for use in virtual environments relating to animated and non-animated digital cartoons and characters, avatars, overlays and digital skins; Art exhibitions; art gallery services; virtual reality arcade services; providing interactive multiplayer computer games via the Internet and electronic communications networks; supply of video games online