41 Education; providing of training; entertainment; sporting and cultural activities; Educational services, namely, providing workshops, seminars, presentations, and educational speakers; Entertainment services, namely, provision of facilities in which consumers can participate in virtual reality and augmented reality environments for recreational, leisure, entertainment, or educational purposes; Provision of entertainment services in the nature of interactive, immersive, and virtual reality events, exhibits, and experiences; Electronic game services provided by electronic communication means; Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events; Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, augmented reality, consumer electronics, and video game entertainment industries for cultural or educational purposes