41 Entertainment and leisure services, namely, provision of information in the field of leisure activities, namely, gaming, sports, and fitness as part of a wellness program; Entertainment services, namely, Sporting and cultural activities, namely, Organizing sporting events, namely, triathlons, running races, walking, and dance competitions; Providing information relating to sports and sporting events, Organizing cultural and arts events; Entertainment information; Providing information in the field of recreation and leisure activities; Providing technological information about environmentally-conscious and green innovations, Gaming services in the nature of conducting online computer game tournaments provided online from a computer network; Education services, namely, providing classes, seminars, and workshops in the fields of entertainment, sport, wellness, sustainability; organization of sports competitions; Arranging and conducting of conferences, congresses, symposiums and exhibitions for cultural or educational purposes in the field of entertainment, sport, wellness and sustainability; Organization of events for entertainment, sporting and leisure purposes in the nature of running races, dance competition, live music shows, triathlons, and walking championships; Online electronic publishing of books, periodicals, audio files and video files relating to health, sports, wellbeing and sustainability; Providing multiplayer interactive online computer role-playing games; Entertainment services, namely, providing on-line, non-downloadable virtual food, clothing, toys, cosmetics, and wellness products, also used in the promotion of sustainability, telecommunication services, sports, charities; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, online computer games in which players can win virtual goods, digital collectibles, non-fungible tokens, digital tokens or other application tokens