9 Downloadable virtual goods, namely, computer programs featuring alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, all for use in online virtual worlds; Downloadable software, mobile application software, and cloud-based software for virtual reality games and storing and managing electronic data, editing digital photos for virtual worlds; Virtual reality headsets and glasses; Downloadable multimedia files containing artwork, text, audio, music and video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers; Downloadable multimedia files containing artwork, text, audio, music and video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers authenticated by non-fungible tokens; Downloadable software, mobile application software and cloud-based software for providing a virtual marketplace; Downloadable software, mobile application software, and cloud-based software for generating cryptographic keys for receiving and spending cryptocurrency assets and downloadable computer software for managing cryptocurrency transactions using blockchain technology; Downloadable software, mobile application software, and cloud-based software for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens; Downloadable software, mobile application software, and cloud-based software for use in electronically trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens; Downloadable computer software, mobile application software and cloud-based software for use in facilitating the purchase and sale of rights to digital goods; Downloadable computer software, mobile application software, and cloud-based software for managing digital collectibles; Downloadable computer software, mobile application software, and cloud-based software for viewing images, videos and content relating to beverages, food, sports, gaming, music and apparel; Downloadable virtual and augmented reality software for education, learning, entertainment purpose, namely, for playing video games, attending virtual musical events, virtual sporting competitions, and virtual mixology classes; Computer recorded and downloadable programs for the creation and trade of digital collectibles using blockchain-based software technology; Electronic devices, namely, connected bracelets in the nature of wearable activity trackers with motion sensors to interact in virtual worlds adapted for use in online virtual worlds; Recorded and downloadable software, for the authentication of ownership and availability and trading of digital assets; Downloadable loyalty points cards and reward cards in the form of loyalty points and digital tokens for the purpose of promoting and rewarding customer loyalty.