41 Entertainment services, namely, providing computer games and video games by means of the internet; providing online non-downloadable internet computer games; organising of games; providing online non-downloadable computer games played via a global computer network; providing interactive entertainment services, namely, providing online non-downloadable computer games played via a global computer network; education and entertainment services for the provision of information by computer networks, television, mobile telephone, cable and other electronic means, namely, providing entertainment information; preparation in the nature of development of concepts for, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs; publishing of computer and video games and computer and video games software; publishing of articles and online newsletters in the field of entertainment and multimedia publishing of educational software; publishing of interactive computer and video game software; electronic games services provided via a global computer network; providing entertainment information about video games, namely, provision-of game player information, including information regarding a player's identity and the player's preferences; digital video, audio and multimedia entertainment publishing services; entertainment services, namely, providing on-line, non-downloadable virtual items in the nature of characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, accessories in the nature of clothing, bags, jewelry, eyewear, headwear, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, and furniture for use in virtual environments; virtual reality game services provided on-line from a computer network; electronic publishing services, namely, providing online non-downloadable virtual art paintings, crypto-collectibles in the nature of characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, accessories in the nature of clothing, bags, jewelry, eyewear, headwear, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, and furniture authenticated by blockchain- based non-fungible tokens for use in virtual environments created for entertainment purposes; entertainment services, namely, providing online non-downloadable virtual characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, accessories in the nature of clothing, bags, jewelry, eyewear, headwear, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, and furniture authenticated by non-fungible tokens (NFTs) for use in virtual environments created for entertainment purposes; entertainment services, namely, an ongoing multimedia program featuring live in-person, virtual reality and metaverse auctions for digital assets authenticated by non-fungible token (NFTs) and physical assets distributed via streaming over the internet and via social media platforms; entertainment services, namely, providing on-line, non-downloadable virtual goods for use in virtual environments and created for entertainment purposes, namely, providing on-line, non-downloadable virtual characters, buildings, vehicles, plants, animals, clothing, footwear, eyewear, bags, sports equipment, art, toys, accessories in the nature of clothing, bags, jewelry, eyewear, headwear, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, and furniture for use in virtual environments and created for entertainment purposes; entertainment services, namely, providing online virtual reality environments, namely, providing online virtual reality environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing online augmented reality environments, namely, providing online virtual augmented reality environments in which users can interact for recreational, leisure or entertainment purposes; Providing online newsletters in the fields of Web3, current event news, culture, entertainment, social media, finance, and information technology, news analysis, news commentary, links to entertainment news stories, and articles in the field of video games via email; entertainment services, namely, providing temporary use of non- downloadable video games; entertainment services, namely, providing online, non-downloadable virtual items in the nature of characters, buildings, vehicles, plants, animals, clothing, building materials, land, household goods, weapons, armor, tools, food, drinks, currency, and furniture, for use in virtual environments created for entertainment purposes; providing information online relating to computer games and computer enhancements for games; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, or entertainment purposes; information, advisory and consultancy services in connection with the foregoing