9 Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, bags, sports equipment, golf equipment, art, toys, sunglasses, jewelry, and handbags for use online and in online virtual worlds; Downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, golf and entertainment via global communication networks or other communications networks with third parties; Downloadable computer game software for use in participating in virtual environments; Downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks; Downloadable digital media, namely, digital collectibles in the nature of downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to the field of golf; Downloadable virtual reality software for interactive entertainment in the nature of video gaming and for virtual reality gaming; Non-fungible tokens featuring digital art, namely, downloadable multimedia file containing artwork relating footwear, clothing, headwear, bags, sports equipment, golf equipment, art, toys, sunglasses, jewelry, and handbags authenticated by non-fungible tokens (NFTs); Digital tokens used with blockchain technology, namely, downloadable multimedia files containing artwork, text, audio, and video relating footwear, clothing, headwear, bags, sports equipment, golf equipment, art, toys, sunglasses, jewelry, and handbags authenticated by non-fungible tokens (NFTs); Digital tokens used with blockchain technology to represent a collectible item, namely, downloadable multimedia files containing artwork, text, audio, and video relating to the field of golf and golf accessories authenticated by non-fungible tokens (NFTs); Digital tokens in the nature of downloadable software used with blockchain technology for data storage and content access limitation