9 Downloadable computer game programs; Downloadable video game programs; Downloadable computer game software; Downloadable computer and video games software; Downloadable electronic publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field of mental health awareness, mental health, gaming and general wellbeing; Downloadable computer software publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field mental health awareness, mental health, gaming and general wellbeing; Downloadable interactive entertainment software being game software; Downloadable applications for mobile devices featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health; Downloadable electronic data files featuring news, stories, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books all related to the promotion of mental health awareness, mental health, gaming and general wellbeing; Data prerecorded in DVD and CD-ROMs form featuring news, stories, magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books all related to the promotion of mental health awareness, mental health, gaming and general wellbeing; Discs, tapes, cartridges, CD-ROMs, all bearing computer games software or video games; Downloadable publications in the nature of magazines, articles, journals, instruction manuals, guides, booklets, pamphlets, leaflets, periodicals, worksheets, and books in the field of mental health awareness, mental health, gaming and general wellbeing in electronic form supplied on-line from a database or from facilities provided on the internet or other networks including websites; Electronic notice boards; Digital assets authenticated by non-fungible tokens (NFTs) featuring visual graphic works or image files featuring artwork in the field of mental health awareness, mental health, gaming and general wellbeing; Downloadable digital media, namely, digital collectibles, in the nature of downloadable audio recordings featuring information related to mental health awareness, mental health, gaming and general wellbeing and video games that promote mental health in the field of mental health awareness, mental health, gaming and general wellbeing authenticated by non-fungible tokens (NFTs); downloadable digital media, materials, and content, namely, visual graphic works, cartoons, image files, captured audio recordings, gifs, emoticons and photographs all in the field of mental health awareness, mental health, gaming and general wellbeing; Computer mouse pads; USB hardware as sticks; Computer keyboards