41 entertainment services, namely, metaverse experiences; entertainment services, namely, providing online, non-downloadable virtual goods, namely, avatars, food and beverages for use in online worlds and virtual environments created for entertainment purposes; entertainment services, namely, providing an online virtual environment; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, head wear, eyewear, bags, sports bags, sports memorabilia, backpacks, sports equipment, art, toys and accessories for use in virtual environments