41 Arranging, organizing, conducting, and hosting online educational and entertainment events; Educational and entertainment services, namely, providing virtual environments in which users can interact for educational, recreational, leisure, or entertainment purposes; Entertainment services, namely, providing an online environment featuring streaming of educational and entertainment content and live streaming of educational and entertainment events; Entertainment services in the nature of organizing, arranging, and hosting virtual performances, conferences, lectures, workshops and social entertainment events; Educational services, namely, conducting virtual seminars and conferences in the field of education; Entertainment services, namely, providing a virtual environment featuring photographic, audio, video and prose presentations featuring news and commentary on politics, current events, popular culture, technology, fashion, style, video games, music, television, movies and sports; Entertainment services, namely, the provision of continuing audio, video, and text-based programs featuring news and commentary on politics, current events, popular culture, technology, fashion, style, video games, music, television, movies and sports delivered by television, the Internet and mobile and digital communications media; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; entertainment services, namely, providing online non-downloadable game software and online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Operation and coordination of virtual contests, sweepstakes and play-to-earn for recreational purposes; entertainment and educational services in the nature of arranging, organizing and conducting electronic game contests; providing a web-based system and online portal for customers to participate in online electronic games and contests; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments; virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices