41 Entertainment services, namely, providing on-line computer games; entertainment services, namely, providing on-line, non-downloadable virtual food products for use in online virtual environments created for entertainment purposes; entertainment services in the form of organizing and conducting virtual fashion, cooking, cultural shows and social entertainment events; entertainment services, namely, providing temporary use of online non- downloadable video games; entertainment services, namely, provision of online non-downloadable virtual food products, digital animated and non-animated designs of food, fashion, art, cooking, popular culture, current events, public figures, news, social issues, and entertainment, namely, comedy, music, television, and movies and characters, avatars, digital overlays of food, fashion, art, cooking, popular culture, current events, public figures, news, social issues, and entertainment, namely, comedy, music, television, and movies , and skins for use in virtual environments for entertainment purposes; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing a website that features information about encrypted collectibles for hobby or entertainment; production and creation of multimedia educational and entertainment content to be used in virtual, augmented and mixed reality environments; virtual reality arcade services and interactive games provided online by a global computer network and via various wireless networks and electronic devices; entertainment services, namely, providing online video games, wine and food tastings, displaying a series of film, displaying encrypted collectibles for hobby and entertainment; entertainment services, namely, providing on-line, non-downloadable virtual food, clothing, pets, furniture, art, and music for use in virtual environments created for entertainment purposes; entertainment services, namely, providing an on-line virtual environment for exchange of virtual collectibles in the nature of sports trading cards and tokens