9 Downloadable virtual goods, namely, food items and beverages for use in virtual worlds; downloadable computer programs enabling users the ability to authenticate transactions online featuring access tokens for use in online virtual worlds; downloadable computer software, namely, software for authentication of the goods of others through non-fungible tokens (NFTs) for facilitating commercial transactions; downloadable software for viewing virtual goods in the nature of user virtual avatars, user skins, emotes, clothing, footwear, headwear, jewelry, sunglasses, handbags, and backpacks authenticated by non-fungible tokens (NFTs); downloadable software for use in electronically storing, sending, receiving, accepting and transmitting virtual goods in the nature of user virtual avatars, user skins, emotes, clothing, footwear, headwear, jewelry, sunglasses, handbags, and backpacks authenticated by non-fungible tokens (NFTs); downloadable software for use in creating and participating in virtual environments; downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (MMS), text messaging (SMS), email, online chatrooms, global communication networks, and other communication networks; downloadable software for creating and broadcasting avatars across online social media and digital platforms; recorded and downloadable blockchain software for managing and verifying cryptocurrency transaction on blockchain; recorded and downloadable software for use with authenticating digital currency, crypto currency and virtual currency; recorded and downloadable software which facilitates the ability of users to view, analyze, record, store, monitor, manage, trade and exchange digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens and crypto tokens; downloadable software for generating cryptographic keys for receiving and spending crypto assets; downloadable loyalty cards, incentive cards, reward cards that may be redeemed for or used towards the purchase of menu items; downloadable mobile software application for ordering food; downloadable mobile software applications for ordering food and drink, viewing menu options, GPS navigation for tracking orders and delivery of food and drink, and facilitating payment for food and drink; downloadable mobile software applications for ordering and managing customer accounts; downloadable mobile software application for ordering virtual food items and beverages for use in virtual worlds; downloadable mobile software application for managing loyalty, incentive, and reward program used in connection with avatars across online social media and digital platforms; downloadable virtual goods in the nature of image files, namely, virtual image files of user skins, clothing, emotes, footwear, headwear, jewelry, sunglasses, handbags, and backpacks for use in connection with a virtual avatar