9 Downloadable software for e-sport games; Downloadable virtual and digital goods in the nature of image files of art, avatars, emotes, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, board games, home goods, phones, photographs, posters, sports equipment, sporting goods, toys, and trading cards all for use in online virtual worlds and with augmented reality software; Downloadable image files containing virtual and digital interactive representations of professional basketball players for use in online virtual worlds and with augmented reality software experiences; Downloadable multimedia files containing artwork, text, audio, and video relating to professional basketball players stored in digital wallets and authenticated by non-fungible tokens (NFTs); Downloadable audio recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs); Downloadable video recordings featuring sports highlights, movie clips, memes, and music authenticated by non-fungible tokens (NFTs); Downloadable image files containing trading cards, artwork, memes, clothing, footwear, headwear, jewelry, and art authenticated by non-fungible tokens (NFTs); Downloadable computer application software for mobile phones, namely, software for uploading and selling art and media assets of digital clothing, footwear, headwear, and jewelry; Downloadable computer software for enabling users to communicate with each other, play games, take photographs, engage in virtual experiences and utilize virtual goods and items inside video games and online virtual worlds; Downloadable computer software for displaying emoticons, digital badges, images, and game software enhancements in the nature of digital character skins themed around art, beverages, collectible coins, clothing, headwear, footwear, eyewear, headphones, jewelry, watches, books, comics, bags, board games, home goods, phones, photographs, posters, sports equipment, sporting goods, toys, and trading cards; Downloadable digital assets in the nature of images, music, audio, video, art and electronic data files featuring clothing, footwear, headwear, jewelry, and art authenticated by non-fungible tokens (NFTs); Downloadable computer software for allowing users in the online virtual worlds, augmented reality experiences, and video games to communicate with each other, play games, take photographs, teach and learn basketball, and utilize virtual goods and items