9 Wireless chargers; USB cables; Wall adapters, namely, electrical adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors for scientific use worn by humans and in sports equipment, that collect and transmit biomechanical data related to human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video game programs for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, downloadable digital files containing representations of data from human body performance, namely, data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of downloadable digital files containing representations of data from sensors worn by humans or sensors in sports equipment; Downloadable firmware, downloadable computer software, downloadable mobile applications, and downloadable video games programs, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of downloadable digital files containing information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment