41 Providing on-line computer games; electronic games services provided by means of the internet; entertainment services, namely, providing temporary use of non-downloadable interactive games; production of computer game software; organization of electronic game competitions; organization of electronic game competitions for entertainment purposes; gaming services in the nature of conducting online computer game tournaments; providing information in the field of computer games; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing online electronic games; providing information in the field of entertainment; providing on-line videos featuring video games, not downloadable; providing entertainment information all relating to video games and computer games; providing online news, information and game strategies all related to electronic, computer and video games; entertainment services, namely, providing online non-downloadable electronic games accessible by means of computers and video game machines; entertainment services, namely, providing online non-downloadable games via telecommunication networks, namely, global computer networks; entertainment services, namely, providing online electronic computer and video games; entertainment services, namely, providing online non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; entertainment services, namely, providing online non-downloadable video games, electronic games, and computer games that can be accessed and played over computer networks; training services in the field of computer games; entertainment services, namely, providing recommendations on computer games and matching individual users with computer games, all of the foregoing via a website and for entertainment purposes; on-line journals, namely, blogs in the field of video games; providing a website featuring blogs and non-downloadable publications in the nature of e-books in the field of video games; entertainment services, namely, providing online virtual environments and virtual worlds in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable virtual goods, namely, image files of avatars, jewelry, gems, clothing and clothing accessories, pets, buildings and furniture, vehicles, weapons, artwork and food for use in virtual environments created for entertainment purposes