41 Providing on-line computer games; electronic games services provided by means of the internet; entertainment services, namely, providing temporary use of non-downloadable interactive games; production of computer game software; organization of electronic game competitions; organization of electronic game competitions for entertainment purposes; gaming services in the nature of conducting online computer game tournaments; providing information in the field of computer games; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing online electronic games; providing information in the field of entertainment; providing on-line videos featuring video games, not downloadable; providing entertainment information all relating to video games and computer games; providing online news, information and game strategies all related to electronic, computer and video games; entertainment services, namely, providing online non-downloadable electronic games accessible by means of computers and video game machines; entertainment services, namely, providing online non-downloadable games via telecommunication networks, namely, global computer networks; entertainment services, namely, providing online electronic computer and video games; entertainment services, namely, providing online non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks; entertainment services, namely, providing online non-downloadable video games, electronic games, and computer games that can be accessed and played over computer networks; training services in the field of computer games; entertainment services, namely, providing recommendations on computer games and matching individual users with computer games, all of the foregoing via a website and for entertainment purposes; on-line journals, namely, blogs in the field of video games; providing a website featuring blogs and non-downloadable publications in the nature of e-books in the field of video games; entertainment services, namely, providing online virtual environments and virtual worlds in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable virtual goods, namely, image files of avatars, weapons, vehicles, clothing and pets for use in virtual environments created for entertainment purposes