9 Downloadable educational mobile applications featuring instruction in health and fitness; Downloadable computer game software via a global computer network and wireless devices; Downloadable mobile applications for use of health, fitness, nutrition, wellness, personal care, and lifestyle; Downloadable electronic game software for use on health, fitness, nutrition, wellness, personal care, and lifestyle; Downloadable software for use of health, fitness, nutrition, wellness, personal care, and lifestyle; Downloadable cloud-based software for use of health, fitness, nutrition, wellness, personal care, and lifestyle; Recorded computer game software; Recorded computer virtual reality game software; Downloadable game software; Electronic sports training simulators for simulating use of health, fitness, nutrition, wellness, personal care, and lifestyle; Earbuds; Mobile phone cases featuring rechargeable batteries; Mobile phone straps; Cases for mobile phones; Mobile telephone batteries; Battery chargers for use with mobile phones; Wireless speakers; Earphone accessories, namely, earphone cushions, earphone pads, earphone cases, and earphone extension cords; Downloadable journals in the field of health, fitness, nutrition, wellness, personal care, and lifestyle; Downloadable databases in the field of health, fitness, nutrition, wellness, personal care, and lifestyle; Downloadable emotions; Downloadable image files featuring images of characters and scenes from a computer game; Downloadable and installable programs for playing video games and social network and electronic data for cellular phones; Computer programs for playing video games and social networking; Computer programs for cellular phones for playing video games and social networking; Game programs for cellular phones for playing video games and social networking; Wearable activity trackers; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of fitness training and gaming; Downloadable electronic books in the field of children's literature