42 Computer services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities and engage in social networking; Providing online, non-downloadable computer software for collecting, recording, and analyzing sports in conjunction with athlete and sports performance; Software as a service (SAAS) featuring software for use in the statistical analysis of sports games and player performance; Providing online, non-downloadable computer software for use in training through statistical analysis of sports team and individual performances; Providing online, non-downloadable computer software for the integration of text, audio, graphics, still images, data and moving pictures into an interactive delivery for multimedia applications for use by athletic teams, namely, high school athletic teams, college athletic teams, youth club teams, amateur teams, athletic teams and athletes