41 Providing temporary use of non-downloadable video games; providing on-line computer games; entertainment in the nature of e-sports competitions; entertainment services, namely, conducting live entertainment in the nature of video games being played by others; entertainment services in the nature of on-line, live competitions in the nature of video games being played by others; providing news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports); conducting and organization of electronic sports (esports) and video gaming league tournaments for recreational game playing purposes; educational services, namely, providing instructional classes in the fields of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learning and experiences to help define STEM-based career pathways; providing temporary use of non-downloadable video games for educational purposes in the fields of field of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways