9 Computer hardware and downloadable software for monitoring and analyzing various parameters associated with sports performance and sports play, for exercise and fitness training; downloadable mobile application software for monitoring and analyzing various parameters associated with sports performance and sports play, for exercise and fitness training; digital media, namely, downloadable audio and audiovisual recordings, all in the field of exercise, fitness, wellness, sports analysis and personal development; downloadable software in the nature of a mobile application for use by individuals participating in physical fitness, exercise, sports, physical training, and exercise instruction for detecting, storing, analyzing and reporting various parameters of human energy expenditure and physical activity level, for developing and monitoring personal activity and sports performance, training goals and giving feedback on the achieved results; portable electronic devices for monitoring and analyzing ball movement in sports; portable electronic devices for monitoring and analyzing sports play, player movement and positioning, and player performance; tracking device to be worn on the wrist of an athlete during sports events, namely, wearable activity trackers; electronic devices for locating and tracking athletes using radio frequency, global positioning systems, and cellular communication networks; GPS tracking devices; cameras; downloadable computer software, for providing amateur and professional athletes with an ability to review, analyze, and share game, match, and training session performance based on automatic recording and analyzing of athletes' activity and motion during a training session, match or game of sport; computer hardware, for providing amateur and professional athletes with an ability to review, analyze, and share game, match, and training session performance based on automatic recording and analyzing of athletes' activity and motion during a training session, match or game of sport; interactive computer kiosk comprising computers, computer hardware, computer peripherals, and computer operating software, for use in providing amateur and professional athletes with an ability to review, analyze, and share game, match, and training session performance based on automatic recording and analyzing of athletes' activity and motion during a training session, match or game of sport; prerecorded computer software for use by both amateur and professional athletes which enable athletes to review, analyze, and share game, match, and training session performance based on automatic recording and analyzing of athletes' activity and motion during the game, match, and training session of ball game in the nature of soccer, tennis, cricket, basketball or hockey