9 Mobile applications, namely, computer application software for mobile and smart phones for web browsing, retail services and shopping, e-commerce services, device and account management, audio and video streaming; Digital media, namely, digital collectibles, digital tokens, non-fungible tokens (NFTs) and digital art; Non-fungible tokens (NFTs) and other application tokens; non-fungible tokens used with blockchain technology; non-fungible tokens used with blockchain technology to represent a collectible item; non-fungible tokens featuring collectible images and videos; non-fungible tokens featuring digital art; digital tokens used with blockchain technology; digital tokens used with blockchain technology to represent a collectible item; digital tokens used with blockchain technology for data storage and content access limitation