41 Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; Entertainment services, namely, providing online non-downloadable computer games that may be accessed via mobile devices; Entertainment services, namely, providing online non-downloadable computer games, online non-downloadable enhancements for computer games, online non-downloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Providing an online entertainment information service featuring entertainment related information in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Organization of electronic game competitions; Organization of e-sports competitions; Conducting of competitions and incentive award schemes to recognise, reward and encourage individuals and groups involved in personal development, self-realisation, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; Entertainment in the nature of e-sports competitions; Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports; Provision of online information relating to game users; Provision of online information relating to computer games software and computer enhancements for games; Providing information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audiovisual information, through computer and communication networks; Provision of electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports; Publication of diaries on the internet, namely, providing weblogs in the field of e-sports and video games, except for promotional purposes; Instruction services, namely, providing an online instruction services in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Educational services, namely, providing an online educational services in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Arranging and conducting of conferences in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications; Club services in the field of e-sports; Training services in the field of e-sports