41 Organization of electronic game competitions; Organization of e-sports competitions; Entertainment services, namely, conducting of e-sport competitions and incentive award schemes to recognize, reward and encourage individuals and groups to get involved in field of personal development, self-realization, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; Entertainment in the nature of e-sports competitions; Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports; Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports; Provision of online information relating to computer game users; Provision of online information relating to computer games software and computer enhancements for games; Providing information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audiovisual information, through computer and communication networks; Provision of online non-downloadable electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports; Publication of diaries on the internet, namely, providing online non-downloadable weblogs in the field of e-sports and video games, except for promotional purposes; Educational services, namely, providing an online instruction services in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Educational services, namely, providing online courses of instruction in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Arranging and conducting of conferences in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications; Membership club services, namely, providing training to members in the field of e-sports; Training services in the field of e-sports