41 Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Virtual reality game services provided on-line from a computer network; Virtual training services in the field of Information Technology, Virtual Reality; Entertainment services, namely, providing on-line, non-downloadable virtual clothing, pets, avatars, music and weapons for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Organizing community sporting and cultural events
38 (Based on Use in Commerce) Streaming of audio material on the Internet; Streaming of data; Video broadcasting services over the Internet or other communications network featuring the uploaded, posted and tagged videos of others; Video broadcasting services via the Internet; Audio and video broadcasting services over the Internet; Audio and video broadcasting services over the Internet in the field of virtual and augmented reality and experiences; Electronic transmission and streaming of digital media content for others via global and local computer networks; Providing an on-line forum for community engagement; Transmission of information by electronic communications networks; (Based on Intent to Use) Providing an on-line forum for trading virtual real estate; Video streaming services via the Internet, featuring independent films and movies; Video broadcasting services over the Internet or other communications network, namely, electronically transmitting video clips