41 Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes; Entertainment services, namely, providing online non-downloadable computer games software that may be accessed via mobile devices; Entertainment services, namely, providing online non-downloadable computer games software, online non-downloadable game enhancements in the nature of computer game software add-ons for computer games, online non-downloadable computer game applications and information online relating to computer games and computer game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Providing an online entertainment information service, namely, providing entertainment information featuring entertainment related information in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Organization of electronic game competitions; Organization of e-sports competitions; Conducting of competitions and incentive award schemes in the nature of recognition and incentives by the way of awards and contests to recognize, reward and encourage individuals and groups involved in, namely, to demonstrate excellence in the field of personal development, self-realization, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results; Entertainment in the nature of e-sports competitions; Entertainment, namely, organizing on-line exhibitions and conferences in the fields of electronic sports for cultural or educational purposes; Provision of online information in the field of e-sports, gaming relating to game users; Provision of online information in the field of computer games software and computer enhancements for games; Providing information in the field of e-sports news provided via online non-downloadable publications in the nature of searchable directories and databases of information, and also provided via online non-downloadable publications in the nature of texts, electronic documents, databases, graphics and audiovisual information, all through computer and communication networks; Provision of online non-downloadable electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports; Publication of diaries on the internet, namely, providing online journals in the nature of weblogs featuring e-sports and video games, except for promotional purposes; Instruction services, namely, providing an online instruction services in the fields of creating, engaging in, participating in, and using entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Educational services, namely, providing an online educational services in the nature of online classes, seminars, workshops in the fields of creating, engaging in, participating in, and using entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices; Arranging and conducting of conferences in the fields of entertainment, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications; Entertainment services in the nature of an e-sports club; Training services in the field of e-sports