9 Downloadable game software; recorded computer game software; downloadable virtual reality and augmented reality game software; recorded computer virtual reality and augmented reality game software; downloadable software for athletic training, namely, software that simulates practice and game repetitions, plays, and occurrences for athletic, sports, and skills training purposes; recorded software for athletic training, namely, software that simulates practice and game repetitions, plays, and occurrences for athletic, sports, and skills training purposes; downloadable virtual reality software for athletic training and entertainment purposes; downloadable computer software for downloading, uploading, playing and recording videos, social networking, accessing information and coaching in the field of sports, sports training, sports education, athletics, and fitness; audiovisual teaching apparatus, namely, computer hardware and recorded computer operating system software therefore for electronic sports training, skills training, and sports coaching and fitness training simulators; downloadable multimedia files containing videos relating to sports and fitness; digital audio and video players with multimedia and interactive functions; downloadable computer software for virtual reality visualization, manipulation, immersion and integration of holographic content for the purpose of making virtual reality audio-visual content that incorporates holograms or holographic content; recorded computer software for virtual reality visualization, manipulation, immersion and integration of holographic content for the purpose of making virtual reality audio-visual content that incorporates holograms or holographic content; downloadable computer software for creating digital animation and special effects of images; recorded computer software for creating digital animation and special effects of images; downloadable computer software for accessing and tracking data related to sports, sports training, sports education athletics, and fitness; recorded computer software for accessing and tracking data related to sports, sports training, sports education athletics, and fitness; computer hardware, namely, electronic sports training simulators for entertainment and training purposes; computer apparatus, namely, virtual reality systems comprised of virtual reality headsets, optical sensors for sensing human motion, and apparatus for recording and reproduction of sound, images, or data