28 Games, namely, board games, card games, parlor games, party games, relay race games in the nature of outdoor party games; puzzle games and strategy games in the nature of mind challenge games or brain-workout games, single-player puzzle challenge games; bean bag throwing games and bean bags; electronic educational game machines for children; electronic play wands; electronic action and learning toys; toy activity kit containing toy tools, toy bolts and activity cards and boards; toy activity kit containing toy tools, toy bolts, plastic pieces in the nature of shapes and characters, and toy figures; toy activity kit containing toy tools, toy bolts and boards to build toy robots; toy vehicles; toy robots; toy modeling remoldable sculpting beads; puppets; educational hobby toys, namely, a clay rock containing other rocks, fossils and gemstones to teach excavating; toy binoculars; toy telescopes; toy microscopes; toy microscope slides; toy microscopes and toy microscope slides, sold as a unit; toy magnifying glasses; electronic educational toy globes specifically earth and planet globes; toy archaeology kits comprised of toy dinosaur bones, toy excavation tools, toy trowels, toy brushes, toy stakes, toy support rods, adhesive grid tape for stationery or household purposes, clay rock and rock specimens, fossils for educational purposes, posters and instruction guides; children's science toys, namely, bug viewers in the nature of toy bug magnifying glasses and toy bug containers made of plastic; toy listening devices featuring a microphone and headphones for listening to animals and pretend spying; toy eye viewers in the nature of toy magnifiers; toy instrument in the nature of an electronic learning toy for selecting answers to questions; play objects, namely, toy geometric shapes of texture fabrics and embroidery for teaching early learning skills; play money; play money in the nature of plastic coins and bills for use as classroom teaching aids; role playing toys in the nature of play sets for children to imitate real life occupations; role playing games; electronic activity toys, namely, talking electronic toy microphone with pre- recorded content; wind-up toys; wind-up toy figures; electronic learning aids, namely, games in the nature of handheld electronic games; magnetic whiteboard games in the nature of spinner games; magnetic whiteboard game spinners in the nature of spinning pointers; children's educational toys for developing cognitive skills in the field of science, technology, engineering and mathematics (STEM); kits for making toy vehicles comprised of toy vehicles, mini-motorized toy drill, toy bolts and a printed instruction guide; hobby craft kits for making household items and novelties consisting of circuits and LED lights, printed educational guide in the field of electricity and circuits, decorative materials in the nature of stickers, fabric pieces, ribbon pieces, and plastic pieces in the nature of plastic shapes; toy putty; toy modeling compounds in the nature of toy sensory foam; Children's educational toys for tactile and sensory development, namely, toy tactile and sensory bins and toy sensory sand; toy sand bins; toy sand tools, namely, toy sand scissor molds, pattern stampers, double-sided rollers, double-sided scoopers, cookie cutters, spatulas, letter and number stampers, stylus pens, and ice cream scoopers; toy sensory sand, toy sand bins and toy sand tools, sold as part of a kit; toy modeling compounds