Trademark: 90775109
Word

Status
Pending
Status Code
732
Status Date
Wednesday, February 21, 2024
Serial Number
90775109
Mark Type
2000
Filing Date
Tuesday, June 15, 2021
Published for Opposition
Tuesday, July 12, 2022

Trademark Owner History
Microsoft Corporation - Owner At Publication

Classifications
41 Organizing community sporting and cultural events; Entertainment services, namely, providing on-line computer games; Video game development services; Organisation of games; Video game services, namely, providing online video games; Providing online computer games; Online game services through mobile devices; Services for the organization of games; Providing information on-line relating to computer games and computer enhancements for games; Educational and training services relating to games, namely, providing live and on-line instruction, tutoring, mentoring, lessons, and assessment; Publishing of interactive computer and video game software; Provision of online information relating to game players; Providing online entertainment in the nature of game tournaments; Providing online information on computer and video game strategies; Providing on-line non-downloadable audio content in the field of video and computer games; Providing on-line non-downloadable video content in the field of video and computer games; Provision of non-downloadable electronic publications in the nature of blogs, podcasts, surveys, and newsletters relating to video and computer games; Interactive computer game services provided online via the web; Entertainment services sharing computer games in the nature of providing online non-downloadable interactive multiplayer computer games; Computer and video game amusement services, namely, providing temporary use of non-downloadable computer games; Provision of online computer games for entertainment purposes; electronic games services provided by means of the internet; electronic games services provided via a global computer network; electronic game services provided by means of the internet; providing online computer and video games via computer networks and global communication networks; organizing of entertainment exhibitions; information services relating to entertainment; entertainment services, namely, providing temporary use of non-downloadable electronic games, computer games, on-line computer games and video games; entertainment services, namely, providing a website providing information in the field of computer games, electronic games, and home entertainment; providing entertainment information via a website; entertainment services, namely, providing interactive multiplayer game services for games played over computer networks and global communication networks; presentation of non-downloadable movies about social, entertainment, cultural and general interest via a global computer network; provision of non-downloadable videos via the Internet and wireless communication networks; providing non-downloadable music and video game sound recordings via the Internet and wireless communication networks; entertainment services, namely, providing 3D virtual reality environments that allow multiple participants to interact for entertainment purposes; entertainment information; providing entertainment information in the field of video and computer games; entertainment services, namely, providing interactive entertainment and virtual reality, mixed reality, and augmented reality content through online and non-downloadable audio, video, text, binary, still images, graphics, multimedia files and computer games; providing information, news and commentary in the field of entertainment; providing online augmented reality games; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing programmes relating to sports via television and webcasts; providing on-line information in the field of computer gaming entertainment; providing information to game players about the player's identity and preferences through the web sites; providing on-line information in the field of video game and computer game industries, computer games, video games and related products and accessories; arranging, organising and conducting conferences and seminars in the field of video and computer games; entertainment services in the form of television, radio, cable, satellite and Internet programs about computer and video games; organization, production and presentation of events for educational, cultural or entertainment purposes; organization and arrangement of video game events for entertainment purposes; organization of video game competitions; Organizing, arranging, and conducting eSports events; organizing, arranging, and conducting eSports competitions; arranging and conducting exhibitions in the nature of computer gaming tournaments and developer conferences for entertainment purposes; entertainment and education services relating to electronic, computer and video games provided by means of the Internet, mobile telecommunications and other remote communication devices; education and entertainment services provided by computer networks, television, mobile telephone, cable and other electronic means, namely, providing online computer games; information relating to entertainment or education, provided on-line from a computer database or the Internet or by communications satellite, microwave or other electronic, digital or analogue media; Providing information relating to education services, Educational examination services; Educational research in the fields of computer science, computer technology, human and machine intelligence, and artificial intelligence; Educational consultancy services; online education services in the nature of training and classes in the fields of computer science, computer technology, human and machine intelligence, and artificial intelligence; Providing educational assessment services; Computer assisted education services, namely, online courses, seminars and workshops in the fields of computer science, computer technology, human and machine intelligence, and artificial intelligence; publishing of educational material in the nature of instructional guides, manuals, books, articles in the fields of computer science, computer technology, human and machine intelligence, and artificial intelligence; advisory services relating to education; educational services relating to business, namely, providing online mentoring, tutoring, classes, seminars and workshops in the fields of business management; arranging and conducting competitions via the internet in the field of video games; organisation of educational events relating to computer technology; presentation, preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs; publishing of computer and video games and computer and video games software; multimedia publishing of software, specifically of computer game software, electronic games and video game software; production and provision of television programs, TV shows, films, videos and DVDs in the field of action and adventure; organization, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, live performances and participation events; Ticket reservation and booking for entertainment events; information and advisory services relating to entertainment; Providing on-line non-downloadable images in the field of entertainment and sports, on-line computer games and on-line video games; providing non-downloadable videos in the field of electronic games via a website; Education services, namely, providing 3D virtual reality environments, avatars, and user interfaces that allow multiple participants to interact; providing non-downloadable instructional materials and guidelines in the field of computer software application and user interface design via a website; production of instructional and educational materials and guidelines for others in the field of design for computer software, mobile applications, and user interface; providing education and training services, namely, classes, seminars, workshops, and non-downloadable webinars in the field of computers, computer technology and business; organizing and conducting online, business-to-business webinars in the field of computing and digital transformation, computers, computer technology and business; Training services in the field of computers, computer technology and business; Computer education training; arranging and conducting of training courses in the field of computers, computer technology and business; Organisation of training courses in the field of computers, computer technology and business; Provision of training facilities, namely, providing facilities for educational classes in the field of computers, computer technology and business; Consultancy services relating to training in the field of computers, computer technology and business; Providing of continuous training courses in the field of computers, computer technology and business; arranging and conducting of workshops in the field of computers, computer technology and business; Provision of information relating to training in the field of computers, computer technology and business; Training services relating to computer programs, namely, conducting classes, seminars, conferences, and workshops in the field of computer programs; Training services relating to computer software, namely, conducting classes, seminars, conferences, and workshops in the field of computer software; Organisation of conferences relating to training in the field of computers, computer technology and business; Providing of training, teaching and tuition in the field of computers, computer technology and business; Publication of educational and training guides in the field of computers, computer technology and business; Provision of training courses for young people in preparation for careers; organising and conducting educational conferences and exhibitions in the field of computer technology; organization and conducting of virtual workshops and commercial exhibitions for business and education purposes; providing information over computer networks and global communication networks in the fields of entertainment, music, interactive games, movies, sports, news relating to current events, and arts and culture; education services, namely, conducting seminars, classes, workshops, online courses, and conferences in the fields of technology, computers, computer software, computer networks, web services, mobile computing, artificial intelligence, cloud computing, software as a service (SAAS), platform as a service (PAAS), mobile-backend as a service (MBAAS), artificial intelligence, software development, game development, databases, and mobile computing; online blogs providing information in the fields of technology, cloud computing, web services, software as a service (SaaS), platform as a service (PaaS), mobile-backend as a service (MBaaS), artificial intelligence, software development, game development, internet of things, databases, and mobile computing; educational services, namely, providing conferences, workshops and seminars in the fields of information technology, cloud computing, data analytics, and digital transformation that are accessible live, online, or by recording; organising and conducting educational conferences, events, programs, seminars, and training sessions for educational purposes, namely, promoting and fostering blood plasma donation; educational services, namely, arranging and conducting educational conferences, events, programs, seminars, workshops and training sessions for promoting and fostering diversity and inclusion in the workplace and distributing course materials and publications in connection therewith; educational services, namely, providing symposiums, conferences, educational speakers, and training in the fields of business management, technology, computer software and hardware, cloud technology, cybersecurity, software application development, data analytics, and digital transformation and distributing course materials and publications in connection therewith; Development of educational materials in the fields of technology, computers, computer software, computer networks, web services, mobile computing, artificial intelligence, cloud computing, software as a service (SAAS), platform as a service (PAAS), mobile-backend as a service (MBAAS), artificial intelligence, software development, game development, databases, and mobile computing; play schemes in the nature of classes, workshops and training in the field of personal and business development; education and training in the field of drone, aerial and land vehicle data collection; providing of training to farmers and agricultural workers in the field of connecting, operating and managing farms and agricultural projects, data collection for agricultural improvements, mapping and monitoring farm equipment and devices, and the usage of computer and technical hardware for farms and agricultural projects; education services, namely, providing classes, workshops and seminars in the field of agricultural business; training services in the field of business consulting, computer consulting, data collection, data analysis and data management relating to the agricultural industry; provision of entertainment via podcast in the field of computer games and esports; educational services, namely, providing a series of podcasts in the field of cybersecurity, cybercrimes, and the security and vulnerabilities affecting internet-connected devices, artificial intelligence (AI), Internet of Things devices, and emerging technologies; education services, namely, conducting summits, seminars, classes, workshops, online courses, and conferences in the fields of computers, technology, computer programming, computer software, computer games, artificial intelligence, machine learning, cloud-based technology, Internet technology, big data analytics, business management, business development, entrepreneurship and venture capital financing; Providing non-downloadable online electronic publications in the nature of articles and newsletters in the fields of computers, technology, computer programming, computer software, computer games, artificial intelligence, machine learning, cloud-based technology, Internet technology, big data analytics, business management, business development, entrepreneurship and venture capital financing via a website; Education services, namely, conducting summits, seminars, classes, workshops, online courses, and conferences in the field of innovation; Providing non-downloadable online electronic publications in the nature of articles and newsletters in the field of innovation; business training consultancy services; Teaching and training in business, industry and information technology; Business training consultation services, namely, training in the fields of business management, cost reductions, and business models for technology deployment and provision of telecommunications, IoT technologies, AI-enabled devices, computer technologies, internet connectivity, and energy; Information on education; Recreation information; Career information and advisory services, namely, providing advice concerning education options to pursue career opportunities; consultancy and information services relating to arranging, conducting and organization of colloquiums, congresses, symposiums, conferences and workshops in the fields of computers, technology, computer programming, computer software, computer games, artificial intelligence, machine learning, cloud-based technology, Internet technology, big data analytics, business management, business development, entrepreneurship and venture capital financing; Providing courses of training for young people in the fields of computers, technology, computer programming, computer software, computer games, artificial intelligence, machine learning, cloud-based technology, Internet technology, big data analytics, business management, business development, entrepreneurship and venture capital financing; providing on-line information and news in the field of employment training; providing information for youths in the fields of youth education, employment training and entrepreneurship training; providing training programs relating to opportunities for youth in the fields of education, employment, and entrepreneurship; education services, namely, providing training to retail stores in the field of computers of all forms, their accessories and means of providing information about these goods to consumers on the Internet and in retail locations; publication of blogs and non-downloadable publications in the nature of articles and newsletters in the fields of computers, technology, computer software; publication of blogs and non-downloadable publications in the nature of articles and newsletters in the field of computers via a website; education services, namely, arranging, organizing, conducting, and presenting educational seminars, workshops, classes, non-downloadable webinars, educational conferences, online instruction, and distance learning programs in the field of technology, computing, productivity, mixed reality, education, gaming, and creative arts; production, distribution, and presentation of radio programs, television programs, motion pictures, sound recordings; entertainment services, namely, providing ongoing television, radio, audio, non-downloadable video, podcast, and webcast programs in the field of entertainment, sports, musical, current events, art, culture, technology, computing, productivity, mixed reality, education, gaming, and creative arts; entertainment services, namely, providing entertainment, sports, music, news, and current events continuing programs by means of telecommunications networks, computer networks, the internet, satellite, radio, wireless communications networks, television, and cable television; entertainment services, namely, providing a continuing program in relation to educational, entertainment, sports, music, news, current events, and arts and culture accessible by means of the internet and web-based computer applications; entertainment services, namely, providing a continuing program in relation to information in the field of education, entertainment, music, sports, news, and arts and culture accessible by means of the internet and web-based computer applications; entertainment services, namely, providing online non-downloadable computer games, electronic games, interactive games, and video games; providing a website and web-based applications featuring non-downloadable books, periodicals, newspapers, newsletters, manuals, blogs, journals, and magazines and articles in the field of entertainment, sports, musical, current events, art, culture, technology, computing, productivity, mixed reality, education, gaming, and creative arts via a website; providing information in the fields of entertainment, music, movies, videos and interactive games; education services, namely, on-line tutorials in the field of computers, computer networks, cloud computing, computer software and mobile computer; providing information in the fields of education, pop culture, cultural activities and exhibitions, sports, and other non-business and non-commercial fields, namely, the arts, television, films and performance art over computer networks, wireless networks and the internet and wireless networks; Providing on-line magazines in the field of computers, computer networks, computer software, cloud computing and mobile computing and applications; Providing information and training programs relating to opportunities for youth in the field of education, training, employment, and entrepreneurship; education services, namely, providing online tutorials and instruction in the field of design for computer software, mobile applications, and user interface; primary education services, namely, providing courses of instruction at primary level; higher education services, namely, educating at university or colleges; Education services in the nature of courses at the university level; educational services, namely, providing online instruction in the fields of elementary, secondary, and university-level subjects; providing classes, workshops, and instruction in using voice-enabled software applications; entertainment services, namely, providing non-downloadable prerecorded music via a website; educational services, namely, providing symposiums, conferences, educational speakers, and training in the fields of business management, technology, computer software and hardware, cloud technology, cybersecurity, software application development, data analytics, and digital transformation; educational services, namely, providing educational programs to build and grow sustainable computer science programs through partnerships between classroom teachers and technology industry volunteers in the fields of technology education and literacy in schools; educational services, namely, training educators in the fields of computer science through partnerships between classroom teachers and technology industry volunteers in the fields of technology education and literacy in schools and providing curricula in connection therewith; providing educational programs in the fields of science, technology, engineering and math; providing education information in the fields of science, technology, engineering and math for teachers and students; providing educational lesson plans for others in the fields of science, technology, engineering and math; educational services and entertainment, namely, providing incentives to students to demonstrate excellence through the issuance of awards and recognition in the fields of innovation and technology; arranging and conducting educational competitions for students and participants in the fields of innovation and technology; educational and training services, namely, providing classes, workshops, seminars, conferences, non-downloadable videos and webinars in the field of computers, software, technological developments and information technology; providing non-downloadable articles, videos, and blogs providing information in the fields of computers, software, technological developments and information technology via a website; educational services, namely, providing a web video series for an enterprise audience in the field of computing and digital transformation; Educational services and entertainment, namely, sponsoring competitions and providing incentives to students to demonstrate excellence through the issuance of awards, all in the fields of computers, computer programming, computer coding, web design, graphic design, animation, video game design and development and application software development; providing live and on-line classes, seminars, and workshops in the fields of computers, computer science, computer programming, web design, computer coding, graphic design, animation, video game design and development, and application software development; providing resources, namely, non-downloadable publications in the nature of blogs, articles and catalogs in the field of computers, computer science, computer programming, web design, computer coding, graphic design, animation, video game design and development, and application software development and also providing non-downloadable software for use in software development in the fields of computers, computer science, computer programming, web design, computer coding, graphic design, animation, video game design and development, and application software development via a website; education, namely, providing training and tutorials in the field of computer searching and online advertising; entertainment services, namely, providing interactive on-line computer games via local computer networks and global communication networks; providing information in the fields of movies and sports via local computer networks and global communication networks; providing educational information for use in preparing lesson plans in the fields of art, foreign languages, health, information technology, language arts, math, philosophy, physical education, religion, science, social studies and vocational education via computer networks and global communication networks; Provision of on-line education services, namely, providing information on specific educational programs, namely, information in the fields of academic programs such as adult and continuing education programs, information on specific colleges and universities, community colleges, information on online educational courses, information on financial aid programs provided by educational institutions, information on graduate studies programs, information on programs featuring courses of instruction for k-12 education, information on educational exchange programs, information on programs featuring theory and methods of education, information on home schooling programs, all offered via computer networks and global communication networks; education services, namely, providing training for software developers in the field of software development; Education services, namely, providing training for software developers in the field of software development via the use of non-downloadable and downloadable training software; entertainment services, namely, providing interactive information and links relating to entertainment news, music, movies, video, games, news, sports, language translation and fitness via a website; entertainment services, namely, the production of television programs and distribution of television programs for transmission by others; providing information, news and commentary in the fields of entertainment, popular culture, recreation and leisure activities, sports and sporting events, educational services, concerts, cultural events, and live theatrical productions; providing information relating to the organizing of educational, cultural, sporting, and entertainment exhibitions, and community festivals, sporting and cultural activities, contests and games; on-line information services, namely, providing reference and encyclopedic information in the fields of science, technology, geography, history, social science, religion, philosophy, art, language, literature, performing arts, sports, hobbies and pets; providing non-downloadable audio publications over computer networks, namely, books, periodicals, and reports on the subjects of education, entertainment, popular culture, recreation and leisure activities, sports and sporting events, technology, concerts, cultural events, and live theatrical productions; providing consultancy and information in the field of educational and entertainment activities and events for children; education services, namely, conducting exhibitions, tradeshows, summits, seminars, classes, workshops, online courses, and conferences in the fields of computers, technology, computer programming, computer software, computer games, artificial intelligence, machine learning, cloud based technology, Internet technology, big data analytics, business management, business development, the internet of things, entrepreneurship and venture capital financing; research in the field of education; computer education training services; providing information in the field of education; organizing conventions for cultural or educational purposes; providing information on-line relating to educational opportunities; providing current event news via a global computer network; news reporting in the nature of news analysis and news commentary; news reporter services; news programme services for radio or television; entertainment in the nature of television news shows; preparation of news programmes for broadcasting; provision of news relating to sport; multimedia publishing of newspapers; provision of television news shows; news syndication for the broadcasting industry; news programming services for transmission across the internet; publishing a newspaper for customers on the Internet; publishing of newsletters
28 Gymnastic and sporting articles, namely, gymnastic apparatus, balls for games, playground balls, sports balls, basketballs, golf balls, golf ball markers, tennis balls, baseballs, rubber action balls, rubber sports balls and rubber playing balls, soccer balls, golf tees, flying discs; decorations for Christmas trees; Game consoles; Computer game consoles; video game consoles; hand-held game consoles; Video game consoles for use with an external display screen or monitor; apparatus for electronic games adapted for use with an external display screen or monitor; pinball game machines; arcade game machines; Video game systems devices, namely, electronic sensor devices for sensing motion and spatial relationships, cameras, projectors, headphones, and microphones; electronic game equipment, namely, equipment communicating with a television or computer for playing electronic games; video game machines for use with televisions; home video game machines; audiovisual games on computer hardware platforms, not for use with television receivers; hand-held computer games; Hand-held electronic games apparatus; computer and video game joysticks; Joysticks being parts of video game consoles; Joysticks for video game machines; gaming headsets for use in playing video games; gaming keypads; Controllers for video and computer games; Controllers for game consoles; game controllers in the nature of keyboards for computer games; peripheral devices adapted for gaming, namely, monitor stands, controller stands, keyboards, joysticks, steering wheels, glasses, headsets, headphones, microphones, floor mats, keypads, and styluses for communicating with a television or computer for playing electronic games; Interactive gaming chairs for video games; Video game interactive remote control units; Video game interactive hand-held remote controls; electronic interactive board games for use with external monitor; stand alone video output game machines; Arcade-type electronic video games; hand-held video game systems comprising hand-held units for playing video games other than those adapted for use with an external display screen or monitor, and associated game cartridges and game memory cards packaged as a unit; Home video game machines and hand-held video game machines; Electronic hand-held game units; Stand-alone video output games machines; stand-alone video game machines; Coin-operated electronic amusement apparatus; Electronic amusement apparatus incorporating a liquid crystal display; Electronic amusement apparatus, namely, amusement game machines; electronic amusement apparatus incorporating a video monitor; amusement apparatus incorporating a video monitor and instruments sold as a unit; amusement machines; arcade games; Electronic games apparatus; electronic game machines; game equipment sold as a unit for playing card games; game equipment sold as a unit for playing a board game; electronic hand-held game units adapted for use with an external display screen; electronic game machines adapted for use with an external display screen or monitor; game equipment set sold as a unit comprised primarily of a playing board and playing cards and also including rules of play; electronic games apparatus and machines, namely, electronic educational game machines for children; Balls for games; playground balls; sports balls; basketballs; golf balls; golf ball markers; tennis balls; baseballs; rubber action balls; rubber sports balls and rubber playing balls; soccer balls; golf tees; squeezable balls; squeezable balls used to relieve stress; kites; flying discs; bags specifically adapted for carrying sports equipment, namely, golf, basketball, baseball and tennis equipment; gymnastic apparatus; dolls; doll accessories; action figures and accessories therefor; soft action figures; molded toy figures; model toy vehicles; play sets and play cases for figures, dolls, modeled plastic toy figurines; bendable toy figurines; collectable toy figures; soft toys; plush toys; foam toys; stuffed toys; soft sculptured toys; bathtub toys; toy masks; toy mobiles; inflatable toys; flying disc toys; yo-yos; puzzles; jigsaw puzzles; manipulative puzzles; construction toys; three dimensional puzzles; mechanical action toys; toy vehicles; toy computers; balloons; puzzle mats being toys; play mats for use with toy vehicles; Games and playthings, namely, apparel crafts, paper crafts, toy mobiles, toy ornaments, toy jewelry and fashion accessories, children's multiple activity toys, paper cut out toys and figures, toy clocks, wooden blocks, toy figures and accessories therefor, vinyl toy figurines; toy models; toys and playthings, namely, toy building blocks and connecting links for the same, craft toys, activity toys, role-play toys, costume masks, backpack clips; electronic action toys; slot machines and gaming machines; instructional and teaching materials in the form of board games; playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby battle games in the nature of battle, war and skirmish games, and fantasy games; toy weapons; toy armor; toy shields; board games; card games; playing cards and card games; action skill games; games, namely, strategy games, activity games, novelty games, education games; role playing games; trading card games; promotional game cards; dice; fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles; Carrying cases specially designed for portable games; cases for play accessories; protective carrying cases for hand-held video games; playing card cases; console bags, namely, bags specially adapted for video game consoles; controller skins in the nature of cosmetic skins for video game controllers; bags specially adapted for handheld video games
45 Online social networking services; social networking services via the internet and wireless networks; providing a social networking internet website for engaging in social networking; personal services, namely, providing online social networking services; Providing information in the form of databases in relation to information in the fields of social networking and social introduction; social networking services in the fields of entertainment, gaming, and application development; providing information about social networking that involves online gaming, online video games, and online video gaming applications; Internet dating services; online social networking services, namely, facilitating social introductions or interactions among individuals; internet-based social networking services in the fields of entertainment, gaming, and application development; providing information about social networking to users of online gaming and online video gaming applications; providing information, news, and commentary in the field of social networking; personal concierge services for others comprising making requested personal arrangements and reservations and providing customer-specific information to meet individual needs, rendered online; personal concierge services for others comprising legal consultation services and providing customer-specific information to meet individual needs, rendered online; personal shopping services; security services for the protection of property and individuals; online social networking services in the field of electronic games; software licensing; computer software licensing; licensing of intellectual property; Licensing of development kits for computer game software and video game software; consultancy relating to computer software licensing; providing advice, consultancy and information with regard to all of the aforesaid services
The mark consists of four squares arranged in a rectangular grid. The upper left square is red, the lower left square is blue, the upper right square is green and the lower right square is yellow. The squares are separated by blank space.
The color(s) red, green, blue, yellow is/are claimed as a feature of the mark.

Trademark Events
Feb 26, 2024
Assigned To Examiner
Feb 22, 2024
Notice Of Approval Of Extension Request E-Mailed
Feb 21, 2024
Sou Extension 3 Granted
Feb 21, 2024
Sou Extension 3 Filed
Feb 21, 2024
Sou Teas Extension Received
Aug 23, 2023
Notice Of Approval Of Extension Request E-Mailed
Aug 21, 2023
Sou Extension 2 Granted
Aug 21, 2023
Sou Extension 2 Filed
Aug 21, 2023
Sou Teas Extension Received
Mar 10, 2023
Applicant/Correspondence Changes (Non-Responsive) Entered
Mar 10, 2023
Teas Change Of Correspondence Received
Mar 10, 2023
Teas Change Of Owner Address Received
Mar 3, 2023
Notice Of Approval Of Extension Request E-Mailed
Mar 1, 2023
Sou Extension 1 Granted
Mar 1, 2023
Sou Extension 1 Filed
Mar 1, 2023
Sou Teas Extension Received
Sep 6, 2022
Noa E-Mailed - Sou Required From Applicant
Jul 12, 2022
Official Gazette Publication Confirmation E-Mailed
Jul 12, 2022
Published For Opposition
Jun 22, 2022
Notification Of Notice Of Publication E-Mailed
Jun 4, 2022
Approved For Pub - Principal Register
Jun 2, 2022
Teas/Email Correspondence Entered
Jun 2, 2022
Correspondence Received In Law Office
Jun 2, 2022
Teas Response To Office Action Received
Apr 11, 2022
Notification Of Non-Final Action E-Mailed
Apr 11, 2022
Non-Final Action E-Mailed
Apr 11, 2022
Non-Final Action Written
Apr 4, 2022
Previous Allowance Count Withdrawn
Mar 15, 2022
Withdrawn From Pub - Og Review Query
Mar 2, 2022
Approved For Pub - Principal Register
Feb 22, 2022
Examiner's Amendment Entered
Feb 22, 2022
Notification Of Examiners Amendment E-Mailed
Feb 22, 2022
Examiners Amendment E-Mailed
Feb 22, 2022
Examiners Amendment -Written
Feb 10, 2022
Assigned To Examiner
Sep 3, 2021
Notice Of Design Search Code E-Mailed
Sep 2, 2021
New Application Office Supplied Data Entered
Jun 18, 2021
New Application Entered

Trademark Alertz updated from USPTO on 2030-01-24