16 Books; paper goods and printed matter, namely, fantasy adventure story books; instructional manuals, booklets and printed strategy guides containing role-playing game scenarios; posters; games, and playthings, namely, fantasy role-playing games; modules; rulebooks; books of map sections for the fantasy creation of geomorphology of intrigue and adventure, player character record sheets and albums, adventure record sheets and albums, log books, multi-sided dice, and all other instructional materials, all for use in connection with fantasy role playing and adventure games; puzzles