Trademark: 90625174
Word
LEARNINGEQUITY
Status
Dead
Status Code
602
Status Date
Tuesday, June 14, 2022
Serial Number
90625174
Mark Type
4000
Filing Date
Monday, April 5, 2021
Abandoned Date
Thursday, June 2, 2022

Trademark Owner History

Classifications
41 Education services in the nature of early childhood instruction; Education services, namely, providing live and on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing on-line learning programs in the field of language, math, general knowledge, and cooperative activity; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Educational services, namely, conducting distance learning instruction at the primary and secondary levels; Educational services, namely, conducting distance learning instruction at the secondary, college and graduate levels; Educational services, namely, conducting informal on-line programs in the fields of language, math, general knowledge, and cooperative activity, and printable materials distributed therewith; Educational services, namely, conducting informal programs in the fields of language, math, general knowledge, and cooperative activity, using on-line activities and interactive exhibits, and printable materials distributed therewith; Educational services, namely, providing on-line courses of instruction at the early childhood, primary, secondary, college, and graduate level; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity; Educational services, namely, providing online instruction in the field of language, math, general knowledge, and cooperative activity via an online website; Educational and entertainment services, namely, a continuing program about language, math, general knowledge, and cooperative activity accessible by radio, television, satellite, audio, video and computer networks; Entertainment services in the nature of arranging social entertainment events; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services in the nature of development, creation, production, distribution, and post-production of interactive brain-training and team-building games; Entertainment services in the nature of hosting social entertainment events; Entertainment services in the nature of organizing social entertainment events; Entertainment services, namely, an ongoing multimedia program featuring brain-training and team-building activities distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, providing a web site featuring photographic and prose presentations featuring brain-training and team-building activities; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online co-op video games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable electronic games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing temporary use of non-downloadable video games; Entertainment services, namely, storytelling; Entertainment and education services in the nature of a series of short shows featuring brain-training and team-building activities distributed to mobile handsets, which may include video, text, photos, illustrations or hypertext; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Production of video and computer game software; Children's educational services, namely, providing academic performance evaluation, guidance and monitoring for children pre-kindergarten through grade 12 via the Internet
9 Computer software platforms, downloadable, for education and entertainment; Computer software platforms, recorded, for education and entertainment; Computer game software downloadable from a global computer network; Computer hardware and recorded computer software programs sold as a unit for the integration of text, audio, graphics, still images and moving pictures into an interactive delivery for multimedia applications; Downloadable computer software for education and entertainment and instructional user guides sold as a unit; Downloadable computer software for education and entertainment; Downloadable computer software platforms for education and entertainment; Downloadable computer application software for mobile devices, namely, software for education and entertainment; Downloadable computer game software; Downloadable computer game software for personal computers and home video game consoles; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices; Downloadable cloud-computing software for education and entertainment; Downloadable electronic game software for use on mobile devices; Downloadable virtual reality software for education and entertainment; Recorded computer software and hardware for education and entertainment sold as a unit; Recorded computer software for education and entertainment and instructional user guides sold as a unit; Recorded computer software for education and entertainment; Recorded computer software platforms for education and entertainment; Recorded computer software using artificial intelligence for education and entertainment; Recorded computer application software for mobile devices, namely, software for education and entertainment; Recorded computer game software; Recorded computer gaming software for recreational game playing purposes; Recorded computer virtual reality game software; Recorded virtual reality software for education and entertainment
LEARNING EQUITY
"LEARNING"

Trademark Events
Jun 14, 2022
Abandonment Notice E-Mailed - Failure To Respond
Jun 14, 2022
Abandonment - Failure To Respond Or Late Response
Dec 1, 2021
Notification Of Non-Final Action E-Mailed
Dec 1, 2021
Non-Final Action E-Mailed
Dec 1, 2021
Non-Final Action Written
Nov 17, 2021
Assigned To Examiner
Jul 13, 2021
New Application Office Supplied Data Entered In Tram
Apr 8, 2021
New Application Entered In Tram

Trademark Alertz updated from USPTO on 2030-01-24