41 Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer games; Online gaming services in the nature of children's stories; Online gaming services in the nature of casinos; Online gaming services in the nature of educational games; Online gaming services in the nature of multi-user virtual worlds; Production of video and computer game software; Providing a computer game for use network-wide by network users; Providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; Virtual reality game services provided on-line from a computer network