Trademark: 88880485
Word

Status
Registered
Status Code
700
Status Date
Tuesday, May 4, 2021
Serial Number
88880485
Registration Number
6338237
Registration Date
Tuesday, May 4, 2021
Mark Type
2000
Filing Date
Tuesday, April 21, 2020
Published for Opposition
Tuesday, February 16, 2021

Trademark Owner History
Blast Motion Inc. - Original Registrant

Classifications
41 Instruction in the field of human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; Coaching in the field of human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; Instruction in the field of athletic performance, baseball, basketball, softball and golf utilizing software and hardware technologies; sports instruction services; Coaching in the field of athletic performance, sports; sports training services; providing on-line non-downloadable videos featuring athletic performance, basketball, baseball, softball and golf training, analytics and instruction
9 Downloadable software in the nature of a mobile application for use in conjunction with motion sensors attached to users or equipment used for training, coaching, and recruiting athletes; Downloadable software for tracking biomechanical performance and movement-specific skills; Downloadable software in the field of motion capture, position and orientation sensing; Downloadable software in the nature of a mobile application for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery; Downloadable cloud-based software for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, efficiency, injury prevention and recovery; Downloadable, augmented reality software for integrating electronic data with real world environments for the purpose of tracking biomechanical performance and movement-specific skills; Motion capture element, namely, sensors for determining position, velocity, acceleration, and orientation, apparatus for recording, transmission and reproduction of images, gyroscopes, accelerometers, magnetometers, global positioning system, for use with motion capture software running on a computer, mobile device, or personal digital assistant, that is used to capture motion through sensors and video technology; wireless chargers; Sports equipment, namely, motion sensors
28 Sports equipment, namely, accessories and attachments for golf clubs, softball bats and baseball bats in the nature of embedded insertion key for attaching sensor, putter sensor attachment, softball sensor attachment, baseball bat sensor attachment, grip sensor attachment, and clip to attach sensor to clothing; Sports equipment, namely, embedded insertion key for attaching sensor, putter sensor attachment, softball sensor attachment, baseball bat sensor attachment, grip sensor attachment, clip to attach sensor to clothing
35 Collection and compilation of information into computer databases in the field of user performance, training, coaching, recruitment, and education for business purposes; collection and analysis of metrics data for training, coaching, recruitment, and education for business purposes; Collection and compilation of information for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery, for business purposes; Collection and analysis of metrics data for use in human movement training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, injury prevention and recovery, for business purposes
42 Research and development in the field of motion capture, measurement and analysis apparatus, software and products; Research and development of consumer electronic products and software applications; Design and development of computer software and virtual reality software; Research and development of technology in the fields of biomechanical performance, athletics, gaming, healthcare, fitness, sports, and GPS; Research and development of technology in the field of biomechanical performance and movement specific skills; Providing temporary use of non-downloadable software for use in conjunction with motion sensors and accelerometers used on sports equipment tracking game statistics of athletes, and for coaching and recruiting athletes; Providing temporary use of non-downloadable software for tracking biomechanical performance and movement-specific skills; Providing temporary use of non-downloadable software in the field of motion capture, position and orientation sensing; Providing temporary use of non-downloadable cloud-based software for human motion training, coaching, recruiting, capture of motion sensor data, video capture, video replay, analysis of motion sensor data, 3D visualization of motion data, virtual reality, gaming, and compilation of data to improve user performance, efficiency, injury prevention and recovery; Providing temporary use of non-downloadable, augmented reality software for integrating electronic data with real world environments for the purpose of tracking biomechanical performance and movement-specific skills; Computer programming services for creating augmented reality videos in the fields of fitness and exercise; Consulting services in the field of implementation and use of hardware and software systems for improving human training, instruction, and performance
The mark consists of a stick figure with a solid circle at each intersection of the lines and at the end of each line.
Color is not claimed as a feature of the mark.

Trademark Events
Feb 2, 2023
Applicant/Correspondence Changes (Non-Responsive) Entered
Feb 2, 2023
Teas Change Of Correspondence Received
Feb 2, 2023
Attorney/Dom.Rep.Revoked And/Or Appointed
Feb 2, 2023
Teas Revoke/App/Change Addr Of Atty/Dom Rep Received
Feb 2, 2023
Teas Change Of Owner Address Received
May 4, 2021
Registered-Principal Register
Feb 16, 2021
Official Gazette Publication Confirmation E-Mailed
Feb 16, 2021
Published For Opposition
Jan 27, 2021
Notification Of Notice Of Publication E-Mailed
Jan 13, 2021
Approved For Pub - Principal Register
Jan 13, 2021
Examiner's Amendment Entered
Jan 13, 2021
Notification Of Examiners Amendment E-Mailed
Jan 13, 2021
Examiners Amendment E-Mailed
Jan 13, 2021
Examiners Amendment -Written
Jul 19, 2020
Notification Of Non-Final Action E-Mailed
Jul 19, 2020
Non-Final Action E-Mailed
Jul 19, 2020
Non-Final Action Written
Jul 14, 2020
Assigned To Examiner
May 1, 2020
Notice Of Design Search Code E-Mailed
Apr 30, 2020
New Application Office Supplied Data Entered
Apr 24, 2020
New Application Entered

Trademark Alertz updated from USPTO on 2030-01-24