38 Telecommunications; multimedia telecommunications; data streaming; video, audio and television streaming services; streaming of sports events; streaming of car race sports events; streaming of live computer games; streaming of live sports events for use in virtual reality computer games; streaming of live sports events for use in augmented reality computer games; streaming of live car race sports events for use in virtual or augmented reality computer games; streaming of live car race sports events for use in virtual or augmented reality motion simulators; multimedia telecommunication services providing content for virtual worlds and three dimensional platforms; providing a virtual reality platform and facilities for real-time interaction among users; providing a virtual reality platform and facilities for real-time interaction in a virtual world; telecommunications services relating to electronic commerce; internet communication services; provision of electronic communication links; providing access to computer servers, databases and networks; provision of telecommunications connections and access to the Internet and/or databases; broadcasting services; broadcasting or transmission of data visual images, sound, graphics and other information; communication services in the nature of text messaging and electronic mail services used in playing on-line computer games; digital media streaming services; streaming of audio material on the internet, via televisions, mobile phones and games consoles; streaming of video material on the internet, via computers, televisions, mobile phones and games consoles; streaming of audio and video material via third party devices; automatic transfer of digital data by telecommunications; communication service by means of computer terminals, video game consoles or hand-held games with liquid crystal displays; electronic mail services; image and message transmission by means of computers; providing telecommunications connections to a global computer network; provision of access to the internet; provision of blogs; providing online chat rooms for social networking; providing of an on-line service enabling physically remote players of an electronic game to communicate with selected players during the game; information, consultation and advisory services in relation to any of the aforesaid