41 Producing, arranging and/or conducting entertainment services in the computer game and consumer electronics industries; entertainment services, namely, organization of festivals, exhibitions, conferences, and other live entertainment events featuring computer gaming competitions, e-sport competitions, local area network (LAN) meetings, live performances, musical groups, artists, and computer gaming spectator events; educational services, namely, conducting classes, seminars and workshops in the field of computer gaming and consumer electronics; providing training in the field of computer gaming and consumer electronics; organizing of events for cultural purposes; organization of entertainment and educational competitions in the nature of computer gaming via networks; providing a web-based system and on-line portal for users to participate in festivals, exhibitions, conferences, and other live entertainment for on-line gaming, consumer electronics, video game culture, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; provision of information relating to video games, consumer electronics, and electronic computer game competitions provided via the Internet; computer services in the nature of chat rooms, namely, providing on-line facilities for real-time interaction with other computer users concerning video games, consumer electronics, computer gaming, computer gaming competitions, e-sport competitions, local area network (LAN) parties, and computer gaming spectator events; producing and arranging concerts, events, nightclub performances and other performances; providing information in the field of entertainment and music by means of a global computer network; entertainment services, namely, providing a web site featuring live performances, video game related content, musical performances, music videos, photographs, and other multimedia materials; providing web-based information in the nature of ticket information for events; providing on-line information regarding video games, entertainment and cultural activities; entertainment services, namely, providing wireless games, and images that may be accessed by network users